Corrections. The max level on an area will be equal to the level of your highest AVAILABLE adventurer plus 2. Rare is 3 levels better than a common, epic is 5 and mythical is 8! So a level 9 common armor will give the same health stat a level 8 uncommon, a level 6 rare, a level 4 epic or a level 1 mythical would.
Tip about quest levels: If you choose an area that has quests for levels 7, 4, 4, 4 and 2, you can send adventurers on the level 7 quest, close the area window and open it again. You should now have more high level quests instead of just 4 and 2. Just remember that each area has a max level.
Tip about equipment: Uncommon items are 1 level stronger than common, rare have two stats and are 2 levels stronger than common, epic have three stats and seem to be over 3 levels stronger than normal. Mythical have four stats are and ridiculously powerful. If you complete a level 7 quest, you will get level 7 gear.
Would be nice to know how weaker a creature becomes after they die since you can't flip the card when they have a death mark, the game instead shows up the inventory to use a potion of life
So my game is "half translated" and I can't find a way to change the language so its entirely in english. The options menu only seems to have sound and notification options.
If you want to beat this game, stack as much magic resist as possible. Enemies will eventually shock you and stunlock you to death. Get hit once, even during a skill, and if you get stunned you will be dead.
Spent a good 3-4 days exploring non-stop trying to find fuel and when I finally got it I wasn't able to finish fixing the car. Maybe it was just bad rng.
Well with the greatsword all I had to do was to get some health regen (210) to heal faster than the horde of mini rhinos and crows could hurt me and fight as usual until the boss died.
Main problem I have is how flying enemies deal damage just from touching you and the small rhinos are fine by themselves, they attack fast/immediately but if you jump over them you should be fine. But combine both with each other and it becomes almost impossible to avoid damage at the boss and since he has so much health you can't DPS it down with a melee weapon while also not being able to avoid damage and survive while trying to slowly kill him.
I mostly tried to be a neutral merchant but eventually discovered I could try to achieve a "balance" victory so I aimed for that.
Since at this point I had to worry about keeping planets neutral I had to spend half my time being a merchant and the other half worrying about keeping them neutral - Mostly by fighting.
I like how the combat is made but I do have one problem with it. On the enemy turn since you don't know from where they are coming from it's almost impossible to avoid taking some damage so most fights end up going like this: Begins, took some damage from the enemy, avoided his following attacks, now I'm attacking and make damn sure they don't get away.
I like the idea. Idle to build levels/money and then raid for the good stuff. Definitely needs more of, well, everything. But for an alpha the concept is really interesting.
I really enjoyed the game.
I didn't find the difficulty scale to be that bad. Hull upgrades increase your health considerably, the first one doubling it, sail speed was minor but still noticeable and even with the fastest reload/lowest range cannon, at max level I could almost hit anyone on screen. As for weapons I just used the basic cannons and for crew... well they weren't really that useful.
I like the trading but I see little to no reason to bother with it. Just plunder some ship and sell its goods on the nearby port, even with very low prices since at endgame one ship was more than enough to get my cargo full.
One criticism I have in fact is not having an option to sell all inventory/sell all cargo. I had very frequently to go, stop my ship near a port, sell all of one item, sell all of all other items, open my cargo, grab the remaining goods I couldn't carry, proceed to sell then and repeat all again three or four times.
Seems like you can't auto find bones. The first one and maybe the second one are obtainable but I can't imagine how many clicks someone would need to do to be able to get the third and fourth dinosaurs completely.
ok I really hate how almost all card games try this "card upgrade" system. It completely ruins multiplayer balance and is quite a cheap way to increase the AI difficulty. It also incentivates you to play against the AI instead of players since if you want to have a fair table on both sides you want to have your cards to be on max level.
I like the game but either there are almost no one playing MP or the game expects you to grind a lot before jumping in. First match when I unlocked mp I faced a guy with all his cards upgraded and a big variety of coins none being the basic one while I only had the two basic heroes and still didn't maneged to upgrade a single card even though I contantly buy new cards.
DeatBound reduces stats and resists of card by 20%. There should be a visual notification of this. Wi will fix this bug in closest update.