Yeah, it looks like boss 16 is supposed to have a bar at the right side, but it disappears in a second and I think that causes the fight to be unbeatable.
The boss after the giant bird is trolling me. Even at no health he refuses to die and instead nearly crashes the game. You got me good, b-ro, now, die already.
10 hp and 2 focus left destroyer that took about 20 minutes beating up a shaman of life. I was just doing non-stop quick strikes. God bless for that self-healing ai that did not attack me even once.
I'm not really sure why none of the math works right in this game. My 20 health pikeman can be killed in one hit by 5 pixies. At max, that is 10 damage attacking a 20 hp unit (And let's not forget my many defense levelups). Please fix your math because that's just killing off my most valuable units because it felt capricious.
One suggestion I have is for there to be the accumulative J/s on every floor. I'm always interested in seeing it change, but going back to the lobby to see it is a tad monotonous.
I'm not sure if it's my superior luck or anything, but I already had every item in the game before even beating the first boss. I mean, I didn't even have any time to enjoy all the jump powers by the time I got my wings.
I don't know if it's just me, but They don't seem to move when standing on one another. I think it would make more sense for them to not be staying still even though the one below is moving. It's inconveniencing to move both of them inch by inch.
I think I'm getting a sense for how the lunges work. His lunge is shortened when what he is lunging to is charging up an attack. Other than that he seems to lunge as normal.
The mechanics were very interesting. If there is one thing I would beg for it would be a story. It's okay as a puzzle game, but it's not so enthralling without even a bit of story to it. Shift Ahead has its own unique mechanics but implements its own story to intrigue the player as I think you should. I would love to replay this game again if you do add a story! :)
I was fooled into thinking that fuel meant holding up or something. Silly me. Well, this game requires a lot less skill than I had originally thought. Hold up the game.
Just reloaded the page to get the welcome back badge or something and my whole file was gone... Turns out I had to just click on the door or something. I don't plan on going back through to finish.
eh, the system is kinda weird. It is both time-based and turn-based. Really, the time-based only caters to my rage abilities. I might as well only use the 3 or so strongest abilities and call it a day.
LUCKY!