It doesn't matter if you put all the toppings in order, and you do it as fast as you can, with all of it landing inside the taco shell. The customer just takes one look and decides it's not up to par.
This game can go to hell
1: System Shock: Flash Edition. I mean, come ON. Matriarch is such a blatant copy, you could be freaking sued.
2: Sol is the name of our Sun. And you switch from Sol being a planet, to a star system, within two frames.
Overall, very sloppy game. Story and design are lazy, and whatever isn't stolen is basic copy-and-paste sci fi. The gameplay isn't much better. As soon as any ship I built came onto the screen, it was quickly shot down. And the Rail Gun i had chosen was little help. Often, I would shoot at a target, time the depletion of the health bar, and swithc targets, only to find that the first one was still alive.
Of course, once I tried again, I lost all my sense of strategy and just spammed. Spammed to hell. And you know what? It WORKED. No thought, no plan. Just mindless manufacturing. And that is where this game truly fails.
When I played the first time, I was totally dissobedient. The world got color, but it was undefined. It changed around me. As I followed my own path, the voice was deep with regret, though I did not care. I walk through the tunnel myself, to a future of my own choosing.
During the second playthrough, I obeyed without question. As I obeyed, though the world was not colorful, it became more defined and, dare I say it, logical. While the voice seems sinister, when I reached the end, the voice praised me for my maturity. Before me is a coin, and I take my prize.
I'm still not fully sure what the message is. Is it a statement about cultural norms, showing us that a life lived by your own rules is a life best spent? Or is it a statement about growing up, how as a boy you are guided through life until you become a man? The fact that this game is making me think this hard is enough for me to say that this is one of the best flash games I have ever played.
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1)Pick Virus. 2) Start in Canada, Madagascar, New Zealand, Cuba, or Greenland. If you do not get there restart. 3) Sell the starting symptoms, if any, and buy sneezing (unless it is what you started with, just keep it). 4) Buy 1-1-1-0 resistances but no transmissions (they trigger closures). 5) Once four countries are infected, sell sneezing to get rid of visibility. 6) Wait until all countries are infected. If Madagascar closes its shipyards or is not infected in 30 days, restart. 7) Buy all four drug resistances AND sneezing, coughing, and vomiting. 8) After a few days, unlock tiers 2-3, (do not buy tier 4 ever!) keeping whatever symptoms it gives you. 9) Buy fever, fatigue, diarrhea, pulmonary edema, and hypersensitivity. Then save for kidney failure and ataxia. KEEP THIS COMMENT ALIVE
This game is the casuals Caravaneer. Takes less skill, and super easy. At least in Caravaneer the economics changed with the ammout of resources that a city had; you know, like how real economics work. 2.5/5.
It's a fun game, but it would be better if there were an easier way to collect all the falling money. The mouse is small, and a lot of the extra coins escape.
DAT ENDING.
But in all seriousness, the only pitfall of this game is it's length. It would have been better bundled up all into one package. Brilliant otherwise.