I wish there was a TERRORIST!!!1!!1!1 medal for killing the Security Demon. I'd like to hear Jacques' commentary on defeating Warport security. "Zee security at zee Warport is one of zee most important systems in zee world! It is 'ow we stop zee terrorists from terrorizing us wiz terror! I 'ave 'eard zat you 'ave defeted zee Warport security system! It is quite zee Shame on you sir Mardek, it doesn't take zat many tickets for a pass! I don't know 'ow zey thought you were a terrorist, but alas, zey asked me to reward you wiz zis shiny medal! Zey promise to improve security in zee future."
Seriously, that third snowboard course is impossible. I hit every coin, didn't hit any obstacles, went as straight as I could, and didn't get gold. I mean really. The randomized portions add a luck factor as well (3 perfect runs, 2 just under 1:34, 1 at 1:32:90) and it is ridiculous. What am I doing wrong?
Adding to vividnightmare's request for explanation, there seems to be a hidden defense stat, and I know there is a hidden range stat. I've seen this best when comparing Angkara and Razark. When they have equal health Angkara can tank a far greater number of hits, and this isn't shown anywhere. Range is obvious, but it would be nice to see the slight differences. Does this have a signifcant effect on the normal monsters, or is it just for the bonus ones?
If you suck King Hamster down the tube, the exits lock. To unlock them, go into the secret chamber and go back out. Problem solved.
Also, I got the 99% glitch as well, and I am now sad.
The key to winning is aggression. Push as hard as you can, and take as many produciton buildings as possible, using towers for extra power when needed. When spending skill points, max out xp first, then get agility, attack, speed, and defense in that order. You can win hard in 25 battles in about an hour and a half this way, and should only have trouble with levels when you're sandwiched between both enemies. For those, focus on one like crazy, and then whittle the other away. Those are the only ones hard enough to lose on, and just restart if you get pushed into a corner.
For the bosses, kill the turtles top leg and focus his head. Kill the scorpions middle arms and then head, and for the octopus, kill middle 3 and then head. This works for me with the chinese, and should work with egyptians or romans as well, but I haven't tested it.
will fix this next patch. I think i might have set it too low before adding the extra tree areas. thanks.