Anti-Idle is a good idle game but I think this one captures the essence of idling better. Anti-Idle has too much to do. People complain that this isn't an idle game because you can die and move to different areas, so what does that make Anti-Idle?
@Callacose: That is horrible advice. At level 1, the necromancer can clear the plains. Around level 11, they can clear cave. The swamp is shortly after that around level 19. The desert is no problem around level 31. The desert is the spot for a while, until around level 56 when they can clear volcano. Finally, the Arena is beatable around level 78.
You people saying these were taken from Pocket Kingdom are really late. This was already brought up around when this game first came out. I even heard that the knight was from Pocket Kingdom while I was playing AKS1.
@tigerbo2006: Impossible. There are no questions that are not multiple choice. I've not seen an essay that is a question the three times I took it, at least.
@tafgh: Each monster requires a certain amount of each stat to kill it. The soldier happens to have the stats required to kill all the enemies in the Arena at a lower level than the Volcano. Look at the Adept. He can kill at the Swamp before the Cave. Ask anyone who tried swamp before 20 as an Adept.
Death is the reason that you don't go to places you are too weak to go. Without death, we would just kill really strong enemies. As long as you can kill all the enemies in an area, you can keep it idle indefinitely.