I really loved the game when it first came out, but with every update I'm liking it less. The reason is, I have never seen a game that's so begrudging with its resources. Why are there such tiny and unchangeable limits to storage, when this is supposed to be an idle game? What is supposed to be fun about clicking back and forth 300 times to slooowly create statues, until you hit enough of them to turn in and do all over again? Now we can't even gain gold quickly? If you want to make a strategy/resource management, make that, but right now this isn't strategy, it's endurance.
I like the game, but have a strong request. As I'm visually impaired, I have to have my computer set to high contrast mode, and it renders the backgrounds of the pop up info windows in the game transparent. In short, the text of the popups overlaps the text underneath, and becomes a confusing mess. If possible, please change the backgrounds of the pop-ups for compatibility.
Big problem for an idle game - when I close the window and come back, the game often doesn't recognize how long I've been away. For example, I'm away overnight, but my money increases as if I'd only been gone five minutes (but oddly enough, I still find a ton of new potions in my inventory).
This is a good game, and I'm enjoying it! But I do have a couple of suggestions. First, creations require way too much micromanagement, especially considering this is an idle game. Perhaps an auto button could be added such that if, for example, you're trying to make plants, whenever your soil and water get to 0, you automatically switch to producing those (and stone, etc., if necessary) and then back to plants when you have enough of the required ingredients. Second, could we possibly see how many total of each creation have been made already? it would help with getting achievements. Third, it took me a while to realize what caused the next skill/training to become available, and I would appreciate having the info on how many levels of the previous training are necessary right in the popup. But seriously, good work on all that you've got already.
Bright green on bright green is impossible to see, so I still don't know if I want to use some cards or not! I'm not too happy with the other low-contrast font color choices, either. Please consider changing.
For anyone curious, it turns out that the Roflhunter's ring quest _is_ already available. Making it show up requires clearing an annoyingly long different quest, which is why I didn't realize it existed until now.
So I found something called a Roflhunter's ring, which is not showing up in my list of rings. Bug? Or a feature so undocumented Wiki has no knowledge of it?
Please, if at all possible, add "buy all" and "sell all" buttons on the Lolmarket screen. The situations where I want to buy/sell less than all are very rare, and clicking many times in a row for each transaction is neither fun nor easy on the wrists.
Excellent game, which I'm enjoying very much. Just one small bug found - the 2nd level defense quest which is supposed to give two mana orbs doesn't give any.
While I appreciate the desire to get more text on screen, I am visually impaired, and the new font is much harder to read for me. Can we please get the option to change it to the old one, for those who prefer it?
Hey, according to the bestiary, there ought to be two boss monsters in the beach area of Battle Arena (IIRC from before, a water spirit and a zombie duck), but I have never seen either one, despite spending most of my game time fighting there. If this is deliberate, please ignore this message, but if it was an oversight, please correct.