If you build towers during the 'Click to place barricade' tutorial, and spend all your money, the level will never progress forward. Fix this, devs! Nobody wants to be trapped by the tutorial.
This is a neckbeard's fantasy game. Main character is a textbook mouthbreather, suddenly ends up hunting magical vampires but apparently has never heard of one before so he can't put together why this 100-year-old murderer avoids sunlight and needs fresh blood. Really poor storytelling and gameplay. The art would be good, if we didn't spend half of it staring at the M'Lady McGee.
Offline ticks mean game is better not played. 1 second offline = 10 seconds worth of progress online. Best way to play is log in, click upgrades, spend ticks, then leave. 6 minutes offline will earn 1hr of online progress.
Would be nice if the multiplier purchase could be locked so it won't buy less. Like having it at 10x won't allow purchases unless 10 can be afforded. Annoying to rapid-click through purchases and accidentally buy like 4, then have to switch to 1x to even it out.
Hard Reset isn't working for me. When I reset and come back, the game reverts to my pre-reset game file. 'Exporting' the new game and 'Importing' each play functions as a workaround, but it would be great if I could somehow have the new game just override the old one's server save.
This game's art, puzzles, and theme are nearly identical to the Cube Escape games. Are you associated with Rusty Lake in any way? If not, it would be nice if you added their name to your description, so others can play what inspired you.
Simple but fun reimagining of the classic Snake, with a few surprise power-ups along the way. Controls are smooth, gameplay is intuitive, and as level increases the power-ups begin to act as 'traps' that can thwart careful gameplay.
All in all, solid game, do recommend!
Thanks for your feedback, we'll fix it in the full version of the game (it will be available on Steam and mobile).