The game runs too slowly, If i'm not mistaken its because the battles are recorded = taking server's CPU etc, atm at battle screen (waiting over 40 seconds for the start button to appear) - maybe implement an option to disable battle saving ? - it should speed up the game 10x
Great game 5/5. Things I (we) would like to see: class specialization (warrior = + to dmg from retaliation, mage = be able to cast 2 times in the 1st turn, paladin = reduced stamina from using ward). More spells (I'm eager to see trap, maybe there is one but I haven't unlocked it yet), more creatures and talents.
good game. 4/5, a bit unbalanced: 2 priests + 2x shield guy/cleanse warlock depending if bog tower present + goblins = leaving 8 goblins when maxed, easy gold medal
Great game, the difficulty is very balanced, new upgrades every level, the only problem - a speed up button, the distance from spawn point to towers can be long, still great game 5/5
From, a bit of experience in Guitar Heroi, it seems that pressing notes at the exact time doesnt always cound, probably lag stuff from latency / flashscript / pc. Also it seems (at least with my keyboard) a problem when 2 long notes are expected (the difference in ms while pressing 2 notes at the same same, while minimal, can cause a miss, change the if(2 notes ms difference < XYZ) counter++ else miss.
Great game, 5/5, still needs balancing: mage's elemental spell are very unbalanced (some spells do less then normal attacks), mages items have no armor at all, still overall 5/5