It would be nice to know how much resources each tier uses during the game. I'll go from having 1 mill in resources to total colony elimination just by creating a new nerve. Needs work or an explanation or something.
It's a bit too complicated, unfortunately. I think made a mistake early on trying to write too detailed simulation into a game where you need to manage things. It's hard to figure out how much each tier will need.
It should not be more than the price of a full new group, though.
a) You asked me to make the game screen smaller, the game was made for 720-1280, I reduced it to 480-640, due to which everything was compressed (I'll try to fix it somehow)
b) So it’s planned, all the monsters are different in speed, it’s done so that they do not pile together, the fastest is mochalka, thereby the monsters get together and collect more sweets.
I return from the weekend to find: - Balancing Pass (had to reset all player progress — sorry). Almost like work; but how much of my progress was reset? Am I starting completely over again?
Thanks! This made me smile.