Maybe this is part of the challenge, but sometimes when those challenges pop up, you've already completed the task. I.e. 15 kills in one game popped up after I completed the task on top of it, but wasn't also completed in a game where I had far more than 15 kills.
Sometimes it gets annoying when you can't see all of a pop-up because it is actually too big for the screen. Maybe I'm missing something or something is wrong with my system, but resizable pop-ups or at least smaller ones would be cool.
I don't think that you've fixed the long wall problem yet. I was blocked by a horizontal golden wall and so was forced to go onto the exit that was on top of it.
Is it just me, or if you click on one of the gems, then it gets rid of the match around it? I believe this is an important error, especially cause you said in your instructions that it wasn't possible to click on these blocks in the first place.
Really nice game concept... but has several glitches: healing sometimes does not happen, sometimes achievements aren't recorded, levels in the guild hierarchy are skipped, sometimes different or even zero buttons appear for an event on the road. Could use an autosell/all sell button both for actual trading and for arms/armor. Could implement changes in prices over time. 3/5
Very interesting game, unique concept. A couple tutorials would help a lot, especially to find out the wall walking. Gets a bit hard to get the badges without dying. 4/5
I think theres a glitch, cause I finished level 9 and the rest of the campaign, but it didn't put a check next to the last level and so I don't get the badge. 4.5/5, lagging was annoying, zombies on cars were next to impossible to kill, also annoying. But nice concept, and overall a nice game.