Mastermax, I just finished the game, and have a few humble suggestions for when, and if (And I really hope you do) you make another game. The rest of you guys, plus if you agree.
Other buildings, houses etc, not just the same warehouse without windows, doors, other floors, or anything other than boxes. Also, variations on behaviour (of the guards). Little bit samey right now (how come no one chats?).
Make the guards disable-able, if not killable. I get that the point of the game is to be "the ultimate assassin" and that that may mean not killing any guards, but give us *something*. You can keep the "ultimate" bit by giving a mark for each level, highest being “ultimate assassin”. This would make it cooler too if you include features like knock-out grenades, and stealth kill weapons.
How about we get some congrats after we complete the game, eh? Maybe the assassin lying on a beach or something, maybe he has cake, maybe hes happy, maybe I feel like I accomplished something.
Awful voice acting, but other than that a good sequel, tho I would have liked to see more variation on the original pattern of fight, sell, fight, level, sell, etc ad nauseam. Thats what a fighting games is you say, but all the fighting is the same, no change on the last sonny.
@alexisone, maybe you should come on at other times, when im on there like, a full lobby. People are not likely to be playing at 12 at night, so dont go on then.
@ ralfh4 True, and in real life, there are no mobile weapons platforms that extract "ore" from the ground. Dude, this is a game, people play it for fun, not a comprehensive example of current miltary tactics. Although a game that was totally true to the real world would be awesome, or crud, i cant decide.