I like this game, don't get me wrong. But it just became too slow to be enjoyable, especially when you return a day later to nothing happening. I've noticed that experiments don't seem to work offline anymore, the big crunch modifier doesn't change even after a day if you're not playing all the time and the anti-particles was a cool idea that, while I'm sure you'll improve with time, seems to mess with the game too much to be worth it, leaving aside the april's fools joke of course. Too much time for too little returns. I've been stuck on entity for 4 days now, whereas before every day I could evolve/ascend, which gave the game a sense of purpose that it is now lacking. For now, it's bye bye from me. Maybe I'll come back in a week to see my modifier having reached 1.50, who knows.
After you get good enough strong coupling, there is almost no point in improving your click rate by 250. It really doesn't make a difference, and seeing as I think that's the only reward population gives after a certain point, maybe you should increase the factor to 2500? Because if not it's useless to upgrade population except at the beginning.
Easly said hardly done ^^U there are a lot of things to take into account since click isn't affected by multipliers, this is why click is based on 2 factors to be sure that no matter what the click is meaningful at all stages of the game. The base is balanced at the begining the easy stage to test and the % of production for the late game. We are happy of the outcome since you need the population for the discover planet at the lategame event if the Improve tools are useless you require the building anyways. So don't expect it to change in the sort term we need to stabilize the game in order to get a proper formula
There is a trick to it: at the beginning, go to your goal. Once your opponent strike, just touch the ball: it'll go higher. Jump, reach it, shot and score.
Tip: look at the minimap. First person view is too confusing it's impossible. But if you keep your eyes on the minimap and let what you see guide you as indicator of how high you should go, it's easier. Still very difficult, but not impossible.
Easly said hardly done ^^U there are a lot of things to take into account since click isn't affected by multipliers, this is why click is based on 2 factors to be sure that no matter what the click is meaningful at all stages of the game. The base is balanced at the begining the easy stage to test and the % of production for the late game. We are happy of the outcome since you need the population for the discover planet at the lategame event if the Improve tools are useless you require the building anyways. So don't expect it to change in the sort term we need to stabilize the game in order to get a proper formula