"The game is still evolving and some mechanisms may change or be added from day to day. Please don't be too hard on us." - I haven't noticed any changes from year to year recently, never mind day to day.
Very annoying and too much work to have to manually make notes of prices everywhere. Usually trading games like this have some kind of scale that tells when when a price is cheap, and when it's expensive.
Thanks for the feedback. I think an indicator showing when prices are cheap or expensive would make the game almost too easy but perhaps a log of past transacted prices would be a good middle ground.
Badges not working (apart from Hard): I've played the game through a few times, and completed hard mode and got that achievement, but the Blocks, Easy and Medium badge aren't registering - Pressing Submit Score makes the screen go black, and the report missing achievement button seems to have gone AWOL too?
So, having played to level 35, I'm finding the game progression very disappointing. I don't mind the scarcity of resources, but due to my level, mobs of zombies at danger level 4/5 have spawned. They are totally impossible! Even if I had an assault rifle and decent armour. How is it supposed to be possible to defeat a group of 6 zombies that have 275HP each and do 50 damage a hit? Even with healing to full health every turn, when 3 of them get into range, they kill you in 1 turn, and there's no possibility to defend against it. These impossible "mobs" are permanently on my map now, and don't even have a timer to disappear?
*********** Tips for new players *********** *1* Save the 'level up' refill for when you run out of energy. *2* Don't claim items from the mailbox until you need them - inventory space is very limited. *3* Some task items only appear after you accept the task. *4* Opening inventory while in battle uses a turn. *5* Arena: Heal and make sure your weapon isn't about to break before entering. *6* Blunt weapon skill seems to be a better choice than sharp. My next favourite skill is Pistol. *7* When you die, you lose 1 random item (or stack of items) and respawn in town with 50HP. *8* Join a clan to work together on tasks that give rewards.
What are you even supposed to be doing at the beginning? None of the buttons seem to do anything, I don't see any gold, I don't see any bat or ball, the only thing that seems to be doing anything is some moving lines in the inventory and some balls that appear but do nothing when clicked on.
Nice concept but boring when after 10 minutes of playing the game just seems to go on forever and you don't feel any sense of progress other than exploring a possibly endless maze.
What a shame, decent game, poor level design. Could have at least ordered levels by difficulty, as most aren't going to pass level 2, and those that do will get stuck on level 5.
So I'm still trying hard to complete this game. Your update enabling advancing on easy has enabled me to earn loads more upgrade points, but I'm now completely stuck at level 16... Even the first wave is hard to survive (on easy). It might be possible if I had more upgrade points, but I can hardly figure out any of the secret achievements - they need better hints.
I am on vacation, so only few tips Dont kill any animal. Finiah lvl with less than 5exp(kill enemies at the end of path. Fully develop towers. Put one water on top of other to get wxtra slow. Let the bull destroy your towers. Finish lvl with 3000 coins. Build 30 towers, waters. 15 sniper towers in onw game. Finish lvl with one tower...
a VERY hard game... I've completed level 1,2 and 3 on normal (and 2 on hard), but no matter what I try I can't get any further, not even level 4 on easy! I don't know what else to try. It feels like the developer hasn't even played the game - or is tweaking the difficulty without realising he's breaking it - with only 3 levels complete, you don't have many upgrade points to spend!
Hi,
Now you can progress with easy. Also try different tactics with different towers and upgrades. Poison tower is pretty good, because it do dmg over time. And if you set to shoot strongest, then you have one shoot kill for low hp enemies. (with some upgrades of this toer, dmg and time.)
Thanks for the feedback. I think an indicator showing when prices are cheap or expensive would make the game almost too easy but perhaps a log of past transacted prices would be a good middle ground.