@ultra not that I know of. And since T:U and WM:T are different games, also when it comes to general mechanics, I strongly doubt it. "What happened in Tyrant will stay in Tyrant."
Kongregate staff tells me this is now fixed. Chrome should now run the game correctly, no workarounds necessary. Swarm Simulator doesn't require Unity. Sorry about the downtime!
Maybe I'm not original in my feeling, but I think interrogations could be more "climatic" with more expressions. It will make game better if there will be more "Please don't eat me!" reactions. Secondly, why prisoners are telling about themselves in 3rd person? Thirdly why don't use people as a bait for example to catch members of the family or... every tired soldier will end up catched when he will see a beautiful countrywoman or huntress. Fourthly I think if pitfalls have hands in picture, why didn't they hurt invaders? Fifthly you can add a gallery of pre-built avatars, so the player could chose how his Inquisitor should look like. And finally there should be more "crusades". Some folks have gathered up to purge their lands of evil (that means player), and that could be funny. That's quite a lot, but I think it will make your game better.
We removed some details of interrogation to avoid the game too "dark". lol About the 3rd person, we will improve the natural language processing engine later. You can trap a family by items such as wedding rings, bangles or knifes. The hands in the pitfall is to hold your feet. :) The avatars is a good idea, we will seriously consider. The idea of "crusades" is great, we may add to the quests system in the future. Thank you so much for your suggestions.
Kongregate staff tells me this is now fixed. Chrome should now run the game correctly, no workarounds necessary. Swarm Simulator doesn't require Unity. Sorry about the downtime!