As soon as the game ends, you should be able to play as human survivors to wipe out the zombies. And then you could play as zombies again. Infinite playtime Muhahahaha!!!!
Oh man, really good game. I've tried Atropos 35 times now... great boss up until the very end. Has an attack that is so hard to avoid, especially if there is any lag from Kongregate whatsoever. the one where he puts the green balls around you and fires from every one is ridiculously hard to avoid.
Developers - Please add a filter within deck editing that includes activation time. I find myself having to skim through all my raiders, imperial and so on, just to find my cards with an activation time less than 3 or four, or specifically with an activation time of 1.
There is a filter for rarity, allegence, skill and name. Why not activation time?
@NothingLeft - The reason is because of the energy bar. If you start 3 accounts then you have 3 energy bars, 3 stamina bars and 3 opportunities to win cards from mission success and trade them to yourself giving you 3 mawcors or 3 hierophants. Sure it takes gold, but gold is super easy to come by when you have a 97% win deck and put it on auto for a high payout mission. in a few minutes you could go on every account run your bars out, buy as many gold packs as you can and then trade them all to one super account. By the time this is done, most of your bars will probably have come at least half way back up. This also really seems like it would give way to Botting(people using programs to play the game at all times). But once again, I think it might be agood idea to start an auction house to be able to sell your rare cards and WB cards to other players while synapticon takes a small cut. I hate WoW, but that auction system might be a good model
@xunluijeffery
I think it would be cool to trade as well. However, most basic and obvious problem is that people could then start seperate accounts and trade high lvl cards with themselves for next to nothing. it'd be easy to collect the rare cards that you get for completeing missions that arent considered reward or unique, like Mawcor or Hierophant. Also, someone really high lvl could just trade crazy good cards to one of their lvl 1 accounts. The only way I see around that is to put lvl restrictions on certain cards, like "must be lvl 20 to use Dracorex" and I think that would be more frustrating than anything else. This whole situation was a big problem(with items instead of cards) in Diablo II. Maybe there is an answer though in the way they've solved those issues in Diablo III via the Auction house. Put rare cards up for sale for warbonds or gold and the game takes a small tax out of each transaction. Boom, your welcome Synapticon
I have a silly question, If I'm using Lucina's enfeeble 1 on an assault card and then use Whiplash's enfeeble 1 on the same assault card, does it count as enfeeble 2?
I have 2 action cards and 8 assault.
8 out of 10 auto plays, my action cards are played first. Please add something in the program that makes it so action cards cant be played first unless your deck is at least half action cards
Please add a rule to the autoplay that action cards cant be played first. I don't think there would be any negative consequence. It's really frustrating when half the time I put a deck on auto, one of only two action cards in the deck is played first at least half the time. I know its random and I'm just getting screwed alot, but you have to think about the people that this happens to. I dont always have time to run out my bar manually in a war and I need to use auto and most of the time my heal all 3 card or chaos wave card is played first round. I dont care if its played randomly after the first round just let a structure or assault get up first(unless the deck is half action cards, in which case the rule should be nulified).
Amazing game. I dont see many TBS games, they happen to be among my favorite. I have no criticisms for the setup, my only dissapointment was that it wasnt bigger. Bigger maps and slightly more in depth content and I'm happy.