Search for your favorite games...
Game comments and reviews
Feb. 25, 2020
can we have a "max buy" setting by default on page load or at least save the value in localstorage? :)
giving crystals back doesn't matter because you receive them exponentially, just prestige...
Aug. 16, 2019
@Khannesjo multiplicatively ofc
@BlackLoter about bonus at 25, it's actually 14.3-16.6% min :0
Would be really nice to see progress to the next prestige layer 1 point at any time (maybe shorthanded array of progress? 13:20:50... %)
Aug. 15, 2019
Should update exp % to 0 after prestige :)
Would be nice to click on which enemy to attack next to skip useless attacks (healer hitting for low dmg one that would die anyway, but he can kill other one with 2 hits)
Mar. 22, 2017
And yes, the first part with titanium i was online whole time.
Bug: I got ~25k/s titanium, it's 25k*60*60=90m/hour. After an hour i had only ~40m of it. Also, last evening i had ~60m research. This morning i came and it was ~62m (with +2300/s), even after the bonus. Same with resources. Like time hadn't passed at all. :(
Developer Reply
I will check this
When i made Lagea as my capital, i was thinking the name is like Mayami beach or Hawai... now i think i'll move on my capital xD
Mar. 16, 2017
@KFrowde Yeah, the enemy is op, but your strength is in number :) The general rule is to have your total power higher then enemy fleet's hp+armor.
@Smom My auto fleets are transfering hydrogen from Orpheus allright, but why would you want to transfer methane? It's all should be used in plastic production on this very planet lol.
@Kente81 Thx for info about Harumiko. I think that if the ships had the same stats, they would be all called Harumiko, but maybe it's just the names of strong ships. Pretty good idea on the ship's names btw. Now the worst case is only 6m dmg in second round.
@sunding88 Huge calcs? Double the time for the fleet to move and multiply it by resource/sec you wanna send is huge? Man come on, it's an optimization game, not just upgrading idle stuff...
@Kente81 I don't need a second round, i need a lack of it ;P Sure it can be destroyed in 1 round with enough ammo, i can deal much more dmg than the fleet has hp, but it is in my nature not to waste resources if they are not needed ;) For example, let's say one of four ships has most of fleets power and hp and almost no armor. It's for sure there will be a second round unless you stack unbelievable number of ammo.
@TomislavC Can i ask about your fleet and losses? I'm interested if there will be one ship with high hp and attack and low armor, which will survive and hit in second round. :)
@Zeelian I think that was made intentionally so you can easy check it again or cancel abit later. It will stop showing there later.
@TomislavC I'm almost sure why your production is broken and why restarting helped you. When you send resources from the planet such as fuel and uranium, it may happen that there isn't enough for the next tick of energy production. It obviously leads to decrease in your production, which also again brings you reduced energy. A cycle. Getting bonus from idling helps you start the economy. Or you can just not spend all your fuel/uranium.
@Lazzlo your production buildings receive only the percentage of the energy they need if you produce less. +energy/s / -energy/s
@WaterBuffalos It is 100% in shipyard as it says, there you are just "ordering" your ships. After you closed the tab it's 50% since ships are "constructed".
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.