I enjoy this game, the only thing I feel that could use some tweaking is the equipment, buying, upgrading and selling equipment is by far the best way to earn gold, but it is very tedious, and can't be done while idle.
Very nice idle game, my only suggestion would be to have the tooltips be limited to the gamescreen, i.e. on the title screen, the titles near the bottom have the stats cut off. I look forward to games by you in the future. :)
It feels like Landslide gets stronger each time you use it, my landslide is currently doing about 24000 damage, versus Phoenix Strike only doing about 7000.
I was entertained by the game, but found that additional armor and speed did not seem to effect anything. I tried the same level twice, once with 4 "Armor Plate X-2" on and I died just as quickly as with 0 armor plate on. Maybe something that would be useful in tracking down these bugs, or at least highlighting gear improvements would be a Character Stats page listing weapon damage, armor value, health, speed, and passive boosts preferably as numerical values rather then the vague progress bar.
Wasn't too terribly difficult, very mellow, was a little disappointed there wasn't some acknowledgement that 100% had been reached, but achievements aren't in this so it fits I guess. 4/5
Been enjoying the game, Chuck has some bugs when he is level up to lvl 5 in range of the tecumseh who has the increase attack speed aura. At level 4, he properly grows in attack speed when he attacks, but when you level him up to 5, he no longer benefits from that skill, also his skill goes to the level if you had been maxing it, so you could put 4 poitns into damage, and if the last point is into the attack speed skill, it's set to 15% per shot instead of 3%
i found the game really easy, i would only struggle to start some of the later levels, but once i got a mage or two going, i had no problems, and 3 stared every level on the first try, very fun game, a couple additions could polish it up very nicely, like a healing spell
Been enjoying the game, the lightning tree does seem rather strong, but something that bugged me, just to make a more polished game i think, when you heal your mana too much, you can catch for the brief moment that it goes over, then resets, an if clause to take care of that would be nice, and for when time warp is running, instead of subtracting mana every second, i would just reduce that amount from the mana regen, so you don't get the mana barn bouncing back and forth at higher mana regens. A little bit of balancing, and this would be a very fun game 4/5, good job!
About the only thing I would really like to see changed about the game would be some path finding to the penguins so if a turtle is chilling on the other side of a wall, I don't have to twiddle my thumbs if I run out of bombs. Other then that small change, great little game, 5/5
One thing that bugged me is you can't help out your employees if they get swamped, I also agree with Raethyan about having nothing to do but mindlessly clicking the front desk, and thats still not enough. Also agree with Nivis about the cash counting system lag for counting earnings
I would like a couple mass selection options, i.e. double click a worker, you can upgrade them all. when you have a office converted into one of the specific types ( janitor's office, it lair) if you should be able to fill it up by dragging one of those types of workers to it. I would also like to see being able to select the workers work station to access their stats (for when they aren't there). I found it annoying that options to upgrade things on top of other offices would select the office in the background instead of upgrading. I found it a fun game to play for a bit.
@theallknower The elixir of twisted fate prevents you for taking lethal damage once, i.e. if you are at 5 hp, and would take a hit for 10, you would still be at 5 hp, but the elixir's effects would wear off
Duly noted. Thanks for the feedback!