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Game comments and reviews
Dec. 17, 2015
This game has the potential to be one of the top multiplayer games on kong with some added content and complexity way better then your other wars series. But as it is now its just a complete balancing disaster. Literary every game is decided by who has the higher lvl planes in your group and as it wouldnt be already too much you are PUNISHED for having that high lvl in your team cause he will steal all the flags and kill all the enemies before you denying your chance to lvl. Your only chance is to create the same imbalanced situation yourself and abuse it as long you can. -> a cycle of frustration ultimately driving ppl away from game. A possible to-do list to save this game: more equal distribution of gained exp (reward being in a winning team and/or for playing at all), an early skill cap (reducing impact of lvl just postponed but did not solved your problem) creating diversity, redirecting benefit of lvling to unlock content (eg different type of weapon systems), new game modes
May. 15, 2015
I feel there is a serious lack of information about this game and its tanks which harms the gameplay a lot creating unnecessary frustration. Please consider to release an official weakspot guide for this game and complete the tank stat display with things like stealth stats , tank size, turret heigh and position and the simmilar missing stuff.
Developer Reply
Thanks for your suggestion. Your feedback is very helpful to us. We have submitted it to our related department. Enjoy the game!
Sep. 25, 2014
5 ask tic-tac for sponsorship :P so much for round 2 :D great game with lots of potential: looking forward to your work
while you keep fixing here my 2nd feedback 1 nice update, I only miss the death info + chat cap is bit annoying 2 activity is key for the game. introduce motivations to stay longer and elude frustration. eg: a, at least 2 fixed rooms (1/mode, balanced times) always open (many dont create just join or leave) b, not too grindy achievement system encouraging to try things out and rewarding with new taunt melodies and funny weapons/looks? c, balance (creating unfair rooms is easy) d, transparency ( miss description of controls; the 2 game modes should be clearly visible before I enter a room) 3 taunts with visual effect/ more need for taunting (especially with few hunters) 4 take a look into times. hiding t 30 s is often too short esp. when ppl. lag; I made good exp. with 40s also gives hunters time to discuss strategies, hunt time fixed prop spawn is ok, random needs 4-5 min for the hunters to have a realistic chance
Sep. 01, 2014
this is a fun game, but please would you mind to take a look into lamps? 3 hunters couldnt kill 1 lamp jumping around no matter how often they recieved a hit like they would be never where the bullets are... its very frustrating
Apr. 10, 2014
1 a testing map would be nice 2 there is a need to implement a system that promotes/benefit people playing different maps, some of the maps are left there for weeks/months and I find noone to play with (especially small ones) they should get promoted in some way, the contract system fails to create this promotion 3 I find the imbalance to high level ppl and clanskills ridiculous though i understand the game lives on that (see storm/pro kills) 4 could you please implement a filter for servers? I am sure most people are not intrested in lag massacres and it would speed up the search for maps i can play on 5 too often you load a map just to see that you can't enter, there should be a way around this, it creates unnecessary frustration else this is a wonderfull game, i can really recommend, the roulett naggers you can just ignore, they obviously dont understand the concept of probability nor that they get many many times more then with the daily system before
Mar. 10, 2013
Natalie after the attack of Beholder: "ewww I hope I don't get pregnant from that again" ........ again??!!
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