Ingredient efficiency and treasure efficiency don't seem to work: I had them at 0 and quickly bought them both to 70, but I see no change in the amount of resources needed by the druid and the enchanter. I have also noticed the reduction % is shown in the herbalist and explorer tooltips, not in the druid and enchanter ones as it should be.
Herbalist and Explorer resource reduction is written in their tooltips because it only apply to their resources. Druid and Enchanter resource reduction written in thier tooltips are applied both resources they need.
You made it. This is the only game that made me want to comment and give you some feedback, because it's just plain awesome. Really.
However, it could benefit of some improvements:
1. Pause with a key, being able to choose skills and manage inventory.
2. Saving.
3. What about the dog? In the rules menu I read there's one and I even ear it bark, but I can't find it.
4. A way to say to other units "leave this place, I want to kill that Undead King without you stealing the kill from me for god sake!"
5. A way to keep your allies from winning too soon. (I want to fully grow my hero!)
As a side note, somethimes I die and, while waiting for the respawn, I'm summoned to the duel.
Hi Animato, good points. Dog is somewhere at the base, although it is usually killed after 10 min or so by the enemy. You can heal it with meat from the store :)
Please send me a pm if you're still stuck, thanks.