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Ann0nym0us' Comments

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The Last Frontier

Play The Last Frontier

Nov. 23, 2009

Rating: 0

My hints: Get a second repair guy first, and then get up to 8 light shooters. They are your guys that you move from place to place with the #1 key. You can only fit 10 dudes in 1 space, otherwise youd get a full 18 light guns.--------------- Next, get 1 machine gun, since that really covers your whole base vs fliers. Then, you need 1 Heavy Gunner, and Id put 1 at each location. However, you MUST have 1 by day 8 or so because otherwise the Carriers are impossible to hit. Since Heavies have minimum range, they will not shoot the spawning crap, and instead will hit the actual Carrier. This is a good thing. -------- So, 8 mobile lights, 2 repair, 2 machine gun, 2 turret (catty corner), and 4 heavy rockets, 1 at each location.---------------- If you need to repair, keep ONE baddie alive at the end of the round. Then let your repairmen do their thing. A level 2 can outrepair 1 bug. The rest is profit and they level up that way. KEEP THIS COMMENT ALIVE!

Sonny

Play Sonny

Nov. 11, 2009

Rating: 0

@knarfmorin you have to skill Subversion

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