Anonymous0001's Comments

Game comments and reviews

Guild Quest - Beta

Sep. 01, 2016

1

There must be some mechanic about the dark knight that I don't understand. I suspected that there was some huge jump in stats that would occur at level 40 as a nice surprise, but that doesn't seem to be the case.

Trimps Preview

Jul. 02, 2015

0

Seems to be a formatting bug with the maps of certain sizes. Size 30 results in the rightmost column having the width of an icon, with the other 3 columns evenly using the rest of the space.

Egg Knight

Jun. 02, 2015

0

Game balance needs tweaking. Kuras that shield too much earlier on can result in battles taking over 10m to end due to only being able to do 1 damage per hit.

The Awakening RPG

May. 21, 2015

-1

The game froze after I killed the creature in the cave that appears after getting the second crystal. I take it we were supposed to run from it?

Idle Raiders

May. 17, 2015

5

Clicking on a visiting black mage does nothing. I'll chalk it up to Kong updating its cache until I hear otherwise.

Developer Reply

Indeed! Should be fixed if you refresh.

Reactor Incremental

Apr. 10, 2015

1

The unlockable components have clever special effects that keep the game interesting, but there's a big issue with heat dispersion once you get there. In order to handle the power, you need the extreme capacitor. In order to handle the extreme capacitor's heat, your only option is putting extreme coolant cells around them. Since you cannot remove heat from extreme coolant cells (and even if you could, there are no vents or other ways of transferring heat that are fast enough), your only option is to replace them as they burn out (which is rather quickly). Perhaps add increasingly high capacity for them as they burn out (much like protium cells) to make them less annoying? Or add something so we can handle the heats at that tier, like plating and inlets capable of supporting heat in the quads.

GatherX

Aug. 02, 2014

0

2 hours and 10 minutes of grueling clicking has left my wrist nearly dead. Managed to earn all achievements in that time though.

AdVenture Capitalist

Jul. 22, 2014

1

@fodschwazzle: Any number of angels is worth a multiplicative increase, given enough base pool. If you have 1 quadrillion angels, sacrificing 10k for a 3x multiplier is definitely worth it. That 3x multiplier doesn't add to the angels, it stacks with it. And angel upgrades are NOT permanent.

AdVenture Capitalist

Jul. 15, 2014

7

For the guy who proposed a solution to the rounding error, do NOT use his proposed solution. It could lead to slowdowns. Instead, use modulus to solve the problem. Simply (assuming progression is an integer): if (progression >= 100) { money += rewardAmount * (progression/100); progression %= 100; }

Game Corp

Nov. 06, 2013

0

Hmm, anyone else experiencing heavy lag when you get around 20 employees?

Steampunk Tower

Nov. 05, 2013

0

Needs a click+wasd movement and perhaps upgrade/sell shortcuts.

The Programmer RPG

Oct. 28, 2013

0

ActionScript 3: "Compile-time and run-time type checkingโ€”type information exists at both compile-time and runtime." - Wikipedia "Using the correct variable types increases the performance of your game and makes it more effecient (less lag, etc)." - Part 1/12 Basic Variable Types Looks like you've got an issue here. Unless the code decides to compile down to dynamic typing even after being compiled to static types (where possible), then this is an incorrect statement.

Developer Reply

I wrote that wikipedia page specifically to contradict my game. That's my story and I'm sticking to it. (But seriously, it's what I've been told. I'll look into it some more, but either way, declaring variable types is good practice: http://www.adobe.com/devnet/flash/articles/first_as3_application.html)

Red Extinction

Aug. 25, 2013

0

Why oh why do gravity bullets hurt you even if they miss?

The Bravest Hunter

Jul. 21, 2013

4

Vote this baby down until it is made playable.

The Bravest Hunter

Jun. 30, 2013

4

Farming for three hours and I'm only barely on chapter 3. Phew.

Super Duck Punch!

May. 22, 2013

2

The fact that this game has gone two months without a fix for the white screen annoys me beyond belief.

2

Wow. Took me about fifteen tries to get that last secret challenge. Anyone else max out Pirate Spirits, pour all their points into Strength, and try to kill that ninja on level 6, only to be disappointed that he doesn't drop below 0 health (and gets more and more armor every time you hit him)? Oh, and if you bonk the ninjas standing outside of the area with Captain Spirits, they levitate.

Hands of War 3

Apr. 02, 2013

1

Oh, and Serene Cole often glitches her stat allocation somehow. She ends up with 400-500 points in speed somehow and becomes a killing machine. It's really bad for bosses, since she keeps aggro and dies. The stats are reallocated correctly on loading of a saved game.

Hands of War 3

Apr. 02, 2013

0

The Beast was easier/faster to kill than the Voidslayer. Hmm... I think you just want to get your email address out in the public domain. :)

Battle for Darkness

Jan. 26, 2013

2

It'd be nice if the Goblins' skill was for the whole battlefield instead of just goblin kills, since they can't land killing blows on anything but peasants and the game is already a grindfest.