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Guild Quest - Beta

Play Guild Quest - Beta

Sep. 01, 2016

Rating: 1

There must be some mechanic about the dark knight that I don't understand. I suspected that there was some huge jump in stats that would occur at level 40 as a nice surprise, but that doesn't seem to be the case.

Trimps Preview

Play Trimps Preview

Jul. 02, 2015

Rating: 0

Seems to be a formatting bug with the maps of certain sizes. Size 30 results in the rightmost column having the width of an icon, with the other 3 columns evenly using the rest of the space.

Egg Knight

Play Egg Knight

Jun. 02, 2015

Rating: 0

Game balance needs tweaking. Kuras that shield too much earlier on can result in battles taking over 10m to end due to only being able to do 1 damage per hit.

The Awakening RPG

Play The Awakening RPG

May. 21, 2015

Rating: -1

The game froze after I killed the creature in the cave that appears after getting the second crystal. I take it we were supposed to run from it?

Idle Raiders

Play Idle Raiders

May. 17, 2015

Rating: 5

Clicking on a visiting black mage does nothing. I'll chalk it up to Kong updating its cache until I hear otherwise.

Developer response from pitforest

Indeed! Should be fixed if you refresh.

Reactor Incremental

Play Reactor Incremental

Apr. 10, 2015

Rating: 1

The unlockable components have clever special effects that keep the game interesting, but there's a big issue with heat dispersion once you get there. In order to handle the power, you need the extreme capacitor. In order to handle the extreme capacitor's heat, your only option is putting extreme coolant cells around them. Since you cannot remove heat from extreme coolant cells (and even if you could, there are no vents or other ways of transferring heat that are fast enough), your only option is to replace them as they burn out (which is rather quickly). Perhaps add increasingly high capacity for them as they burn out (much like protium cells) to make them less annoying? Or add something so we can handle the heats at that tier, like plating and inlets capable of supporting heat in the quads.

GatherX

Play GatherX

Aug. 02, 2014

Rating: 0

2 hours and 10 minutes of grueling clicking has left my wrist nearly dead. Managed to earn all achievements in that time though.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 22, 2014

Rating: 1

@fodschwazzle: Any number of angels is worth a multiplicative increase, given enough base pool. If you have 1 quadrillion angels, sacrificing 10k for a 3x multiplier is definitely worth it. That 3x multiplier doesn't add to the angels, it stacks with it. And angel upgrades are NOT permanent.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 15, 2014

Rating: 7

For the guy who proposed a solution to the rounding error, do NOT use his proposed solution. It could lead to slowdowns. Instead, use modulus to solve the problem. Simply (assuming progression is an integer): if (progression >= 100) { money += rewardAmount * (progression/100); progression %= 100; }

Game Corp

Play Game Corp

Nov. 06, 2013

Rating: 0

Hmm, anyone else experiencing heavy lag when you get around 20 employees?

Steampunk Tower

Play Steampunk Tower

Nov. 05, 2013

Rating: 0

Needs a click+wasd movement and perhaps upgrade/sell shortcuts.

The Programmer RPG

Play The Programmer RPG

Oct. 28, 2013

Rating: 0

ActionScript 3: "Compile-time and run-time type checking—type information exists at both compile-time and runtime." - Wikipedia "Using the correct variable types increases the performance of your game and makes it more effecient (less lag, etc)." - Part 1/12 Basic Variable Types Looks like you've got an issue here. Unless the code decides to compile down to dynamic typing even after being compiled to static types (where possible), then this is an incorrect statement.

Developer response from GregoryCarlson

I wrote that wikipedia page specifically to contradict my game. That's my story and I'm sticking to it. (But seriously, it's what I've been told. I'll look into it some more, but either way, declaring variable types is good practice: http://www.adobe.com/devnet/flash/articles/first_as3_application.html)

Red Extinction

Play Red Extinction

Aug. 25, 2013

Rating: 0

Why oh why do gravity bullets hurt you even if they miss?

The Bravest Hunter

Play The Bravest Hunter

Jul. 21, 2013

Rating: 4

Vote this baby down until it is made playable.

The Bravest Hunter

Play The Bravest Hunter

Jun. 30, 2013

Rating: 4

Farming for three hours and I'm only barely on chapter 3. Phew.

Super Duck Punch!

Play Super Duck Punch!

May. 22, 2013

Rating: 2

The fact that this game has gone two months without a fix for the white screen annoys me beyond belief.

I'd Like To Be The Captain

Play I'd Like To Be The Captain

Apr. 02, 2013

Rating: 2

Wow. Took me about fifteen tries to get that last secret challenge. Anyone else max out Pirate Spirits, pour all their points into Strength, and try to kill that ninja on level 6, only to be disappointed that he doesn't drop below 0 health (and gets more and more armor every time you hit him)? Oh, and if you bonk the ninjas standing outside of the area with Captain Spirits, they levitate.

Hands of War 3

Play Hands of War 3

Apr. 02, 2013

Rating: 1

Oh, and Serene Cole often glitches her stat allocation somehow. She ends up with 400-500 points in speed somehow and becomes a killing machine. It's really bad for bosses, since she keeps aggro and dies. The stats are reallocated correctly on loading of a saved game.

Hands of War 3

Play Hands of War 3

Apr. 02, 2013

Rating: 0

The Beast was easier/faster to kill than the Voidslayer. Hmm... I think you just want to get your email address out in the public domain. :)

Battle for Darkness

Play Battle for Darkness

Jan. 26, 2013

Rating: 2

It'd be nice if the Goblins' skill was for the whole battlefield instead of just goblin kills, since they can't land killing blows on anything but peasants and the game is already a grindfest.

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