If the dev didn't care for the game we wouldn't be getting any updates. Yes, more information is great to have. But a lack of it doesn't mean they don't care.
In the Metal challenge the miner book doesn't get picked up but the Speed Miner ones do. It's a minor thing but I'd hate to accidentally click on them and waste any so it would be great if they didn't get picked up either.
Anyone else finds it a little strange that Shield 3 seems to be a prerequisite for The Block but that they both became available at the same level? There's generally next to no point to put any wood into S3 that I can see.
Would it be difficult to implement a confirmation query before upgrading gear? Nothing like misclicking the wrong upgrade when you don't have the resource stockpiled to compensate
Honestly the game is probably a little too easy in terms of cost of items versus increase in danger between levels. After the first few levels it was rare to have to replay any of them to get perfect score - though not needing to backtrack to grind was nice - and I'm not all that hot to begin with for bullet hell games.
That said the game was fun and is a good little casual shooter to kill a bit of time with.
I certainly wouldn't mind a sequel with a bit more gameplay (of the non endless variety at least) and expanded mechanics. A bit short (again not counting the Endless mode) but it was fun while it lasted
Maybe I just suck at spatial reasoning but a mousover distance listed for objects on the zoom out the way it does when zoomed in would be very helpful. Once it's zoomed out it's pretty hard to tell where things are in relation. Also even on the zoomed in that font is barely legible.
Definitely adding a vote for a battle log - with how quick the AIs cards play it's pretty much impossible to figure out how the heck they did what they did (you see one card played but see them get the benefits of something else entirely - either that or they just plain cheat but I assume the former)
I'm definitely going to second the recommendation of a progress bar if you ever expand on the game. Not having it broken into levels is a good choice with the flowing nature of the game. However, while at first wondering 'is this the last obstacle' and then finding a new challenge was fun that sensation eventually gets tedious which is disappointing because the challenges themselves actually *weren't* tedious and were fun on their own. Seeing how far each solution got you towards the end would remove that feeling of tedium without lessening the enjoyment of the challenges themselves.
Unable to play. It will let me load one screen (the tutorial, the upgrades, etc.) but when it tries to load the next I'm just stuck with the pig saluting
Whoever decided that it had to default back to the mission select screen each time you die instead of having a restart option is clearly guilty of crimes against humanity.