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Anrichan's Comments

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Dangerous Adventure 2

Play Dangerous Adventure 2

Oct. 07, 2016

Rating: 0

So, by the third dungeon, more than 10% into the game, per my listing under the intro screen, the kitchen - a mechanic the developers says the game is tuned for, is still unavailable. Do we get any hint as to when it might become available, or do we just hope it might get used at some point to alleviate the crushing grind?

Strange Magic Escape

Play Strange Magic Escape

Jun. 14, 2016

Rating: 2

Don't be fooled - that's not a flower. Well, it is, but it also isn't.

Tesla8

Play Tesla8

Jun. 09, 2016

Rating: -11

Note: the powerup you buy that increases your number of shots does not increase your number of shots. It increases the potential number of shots you might get if you don't shoot. Also, do not take the game's advice and use the 'extra ball' powerup when offered, by right-clicking, as this will rob you of the actual way to increase you number of shots. In short, ignore the in-game information and read the comments instead.

Bear in Super Action Adventure

Play Bear in Super Action Adventure

Jun. 27, 2015

Rating: -1

So, what's the code to get rid of that obnoxious "I wanna be TF2" voice acting...? "Little help here!"

AdVenture Capitalist

Play AdVenture Capitalist

Dec. 14, 2014

Rating: -4

I enjoy clicking the same places over and over. No, wait, no, I don't actually. Pity.

Bloons Monkey City

Play Bloons Monkey City

Nov. 28, 2014

Rating: 9

I'm really trying to like this game. As far as I can tell, to get a similar experience, you should play Bloons TD4 over and over, playing a dozen games until Level 9, then quitting, then two dozen to Level 11 and then quitting, and then three dozen to Level 13 and then quitting and so on and so forth. Between that and waiting between 10mins and three days to use any upgrade you purchase, that should give you a feel for this game. I imagine no-one actually plays Bloons TD like that, and there's a reason why.

Barons Gate 2

Play Barons Gate 2

Nov. 16, 2014

Rating: 5

Yeah, I don't understand that concept behind creating a platforming game with such terrible jumping controls and iffy platform collision. I'm not sure if that was done intentionally or incompetently - either way, no thank you.

Sky Quest

Play Sky Quest

Oct. 18, 2014

Rating: 1

Another game in which the general purpose of the upgrades system seems to be to show you all the neat things you can't afford, ever. As it turns out, that aspect is a lot more fun for the developer than the players. Pity.

Race The Sun

Play Race The Sun

Sep. 07, 2014

Rating: 0

Well, for anyone wondering why people don't actually pilot planes, cars, or anything with sticky, laggy arrow keys... this game will answer your question. If only there was some other form of computer input device...!

Nether Runner

Play Nether Runner

Jun. 26, 2014

Rating: 0

Thank goodness for the MUST HIT COMBO MANEUVER boss-kill rule. We needed more games reliant on arbitrary button pressing. "Press X to not die" indeed. 4 stars, cut in half due to a single terrible decision in game mechanics. Better luck next time, I guess.

Mighty Knight

Play Mighty Knight

Apr. 26, 2014

Rating: 1

I would say that this game needs better AI, but AI stands for Artificial Intelligence, and there's no intelligence evident in the computer controlled characters. So, this game needs some - any - AI. Better luck with your next project... you'll get the hang of programming one day.

Super Mega Ultra Battle Robot 2.0

Play Super Mega Ultra Battle Robot 2.0

Apr. 23, 2014

Rating: -5

Another of those games with the artificial difficulty of not having mouse controls. Tell you what - next time you're designing a game, do it without using your mouse. While you're asking yourself "Why would I want to do without a mouse?" your players are asking the same question.

Hex Empires: Grave Consequences

Play Hex Empires: Grave Consequences

Apr. 22, 2014

Rating: 2

This game has all of the things that made the original great: nice music, consistent movement and armybuinding, the capacity to easily see the entire playfield at once, and a sensible set of rules about non-aggression pacts. Oh, no, wait, it has none of those things. It's amazing when a developer makes a hit game, and then - with the entire playerbase telling them what few things they can do to improve it - makes the two games these people have. Sad.

Submachine 9: the Temple

Play Submachine 9: the Temple

Mar. 16, 2014

Rating: 1

Very nice. Missed a few obvious puzzles on the first pass through, but a nice balance between internal logic and mystery. Well done!

Space Flash Arena

Play Space Flash Arena

Feb. 04, 2014

Rating: 0

I must agree you've got a terrific engine to build a game around here. Story mode, shop upgrades, and multiplayer and you've got a solid, long-playing 5-star champion. Nice work!

Shape Matcher 2

Play Shape Matcher 2

Jan. 30, 2014

Rating: 0

Terrible music, win via single luck-based game mechanic, zero innovation... there are plenty of better, more interesting, more strategic block-switching games out there. Give this one a miss if you're familiar with run-of-the-mill. Not terrible overall, just played out and boring. 2/5.

Tesla: War Of Currents

Play Tesla: War Of Currents

Jan. 23, 2014

Rating: -1

Accidental switching of paths is a serious problem... map dragging locking out upon pause is also unnecessary... no powerups at all for the two most powerful units? Strange. Fun game with some flaws, cute concept. 3/5.

Gravitee 2

Play Gravitee 2

Jan. 18, 2014

Rating: 1

"Hover over a Star for Award Details" Cool! I like how to get this award: "???". Then there's this cool method: "???". But I think my favorite one is the classic "???". Protip: not telling players how to get awards makes getting awards random at best and almost as frustrating as the rest of this game at worst. On my first run though, I awarded it one star. Upon replaying, I have decided it actually deserves... one star.

Catchy Orbit

Play Catchy Orbit

Jan. 14, 2014

Rating: 1

Try 1: fail. Try 2: fail. Try 3: 3 stars!. Try 4, fail. Sorry, a bit too much luck for me.

Deadly Road Trip

Play Deadly Road Trip

Dec. 11, 2013

Rating: 0

Cool upgrades. There's Heart (which I'm guessing is health), a broken blender (which might be firepower?), grappling hook (which is... I dunno, I guess a grappling hook? what's the control for grappling hook?), horseshoe (which is, I assume, luck, which does... well, um...), Box (which stands for... um, well, box, I guess), and Purple Car (which stands for...) So, yeah, nice job.

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