So, by the third dungeon, more than 10% into the game, per my listing under the intro screen, the kitchen - a mechanic the developers says the game is tuned for, is still unavailable. Do we get any hint as to when it might become available, or do we just hope it might get used at some point to alleviate the crushing grind?
Note: the powerup you buy that increases your number of shots does not increase your number of shots. It increases the potential number of shots you might get if you don't shoot. Also, do not take the game's advice and use the 'extra ball' powerup when offered, by right-clicking, as this will rob you of the actual way to increase you number of shots. In short, ignore the in-game information and read the comments instead.
I'm really trying to like this game. As far as I can tell, to get a similar experience, you should play Bloons TD4 over and over, playing a dozen games until Level 9, then quitting, then two dozen to Level 11 and then quitting, and then three dozen to Level 13 and then quitting and so on and so forth. Between that and waiting between 10mins and three days to use any upgrade you purchase, that should give you a feel for this game. I imagine no-one actually plays Bloons TD like that, and there's a reason why.
Yeah, I don't understand that concept behind creating a platforming game with such terrible jumping controls and iffy platform collision. I'm not sure if that was done intentionally or incompetently - either way, no thank you.
Another game in which the general purpose of the upgrades system seems to be to show you all the neat things you can't afford, ever. As it turns out, that aspect is a lot more fun for the developer than the players. Pity.
Well, for anyone wondering why people don't actually pilot planes, cars, or anything with sticky, laggy arrow keys... this game will answer your question. If only there was some other form of computer input device...!
Thank goodness for the MUST HIT COMBO MANEUVER boss-kill rule. We needed more games reliant on arbitrary button pressing. "Press X to not die" indeed. 4 stars, cut in half due to a single terrible decision in game mechanics. Better luck next time, I guess.
I would say that this game needs better AI, but AI stands for Artificial Intelligence, and there's no intelligence evident in the computer controlled characters. So, this game needs some - any - AI. Better luck with your next project... you'll get the hang of programming one day.
Another of those games with the artificial difficulty of not having mouse controls. Tell you what - next time you're designing a game, do it without using your mouse. While you're asking yourself "Why would I want to do without a mouse?" your players are asking the same question.
This game has all of the things that made the original great: nice music, consistent movement and armybuinding, the capacity to easily see the entire playfield at once, and a sensible set of rules about non-aggression pacts. Oh, no, wait, it has none of those things. It's amazing when a developer makes a hit game, and then - with the entire playerbase telling them what few things they can do to improve it - makes the two games these people have. Sad.
I must agree you've got a terrific engine to build a game around here. Story mode, shop upgrades, and multiplayer and you've got a solid, long-playing 5-star champion. Nice work!
Terrible music, win via single luck-based game mechanic, zero innovation... there are plenty of better, more interesting, more strategic block-switching games out there. Give this one a miss if you're familiar with run-of-the-mill. Not terrible overall, just played out and boring. 2/5.
Accidental switching of paths is a serious problem... map dragging locking out upon pause is also unnecessary... no powerups at all for the two most powerful units? Strange. Fun game with some flaws, cute concept. 3/5.
"Hover over a Star for Award Details" Cool! I like how to get this award: "???". Then there's this cool method: "???". But I think my favorite one is the classic "???". Protip: not telling players how to get awards makes getting awards random at best and almost as frustrating as the rest of this game at worst. On my first run though, I awarded it one star. Upon replaying, I have decided it actually deserves... one star.
Cool upgrades. There's Heart (which I'm guessing is health), a broken blender (which might be firepower?), grappling hook (which is... I dunno, I guess a grappling hook? what's the control for grappling hook?), horseshoe (which is, I assume, luck, which does... well, um...), Box (which stands for... um, well, box, I guess), and Purple Car (which stands for...) So, yeah, nice job.