"slot machine breaking when buying a coloumn while it is spinning"
This was not a problem before today, but it certainly is now. My final column won't stop spinning.
If we're giving Excavations its own window to remove clutter, why is it then replaced with five Ruby upgrades that never go away? Why don't we also give *them* their own window, and while we're at it, maybe slightly rework the interface to find a separate space for Royal Exchanges too?
We just pushed an update to group all Ruby upgrades in a bloodline-like container, and the Ruby Warning option is now enabled by default. This should help players not to spend them accidentally, and make the Upgrades tab cleaner.
I guess I'm stuck wondering how folks are getting to "infinity" or whatever. Is it just a question of grinding, or is there some magic tipping point where you can beat the intern wall? Right now I'm hitting the wall at around e59-60, where workstations are e64. I can grind and warp that up to workstations = e70 or so, and get employees to increase 100-1000 fold each time (they're at e42), but...is that how to do it? Just do that over and over again? I don't see the point of getting science points over 1000 since there's a maximum starting total, which limits what you can do with warps and influxes before you run out and have to idle.
This is one of those games where the time it takes you to realize how bad a game it is could be better spent making multiple accounts so you can give it as many 1/5s as you possibly can. Giving this a badge? Among the all-time worst badged games. Stay away.
I'd be interested to know how this qualifies as a "puzzle" game. Is there a secret puzzle where you have to figure out how to make the controls function properly? If not, then this is just a platformer that needs a great deal of improvement.
Mostly what others have said
- it's often hard to get the thing to recognize where you want to put the tile
- separate each digit grouping better, perhaps give them each different shades
- sort each digit grouping numerically (but ONLY by first digit...going through and looking for the desired digit is part of the challenge of this)
- lose the generic horn sound that's been used in every terrible game since 1997
I buy books full of these puzzles so it's great to see an electronic version...the interface just needs to be perfected. It's too bad these kinds of games get ignored while badges often get awarded to garbage.
Someone who complains about lag must have killed the creator's family, causing him to design a game full of snowfall effects and overly-detailed blood and *every expended shell remaining on the screen*. My motherboard just had an aneurysm, and I mean literally, it grew biological blood vessels which then ruptured under the strain.
We just pushed an update to group all Ruby upgrades in a bloodline-like container, and the Ruby Warning option is now enabled by default. This should help players not to spend them accidentally, and make the Upgrades tab cleaner.