Antyradek's Comments

Game comments and reviews

Out of Time

Sep. 19, 2014

0

Only one life? You are kidding me.

Water Apocalypse

Sep. 14, 2014

1

Well, I expected the water level to rise...

The Black Lighthouse

Dec. 23, 2013

0

Another one who does not know how the sun sets. Plus the canyon is too narrow to pass through.

Mind Trap

Oct. 30, 2013

0

aaaaand... make your progress saved in PlayerPrefs or Kongregate account.

10 second test

Oct. 25, 2013

4

Somehow you only need to use AND and NOT gates to control everything. Unfortunately, it gets trivial after some time.

0

Lurdum Dare theme: 10 seconds...

an horror story

Sep. 03, 2013

0

The sun seems to fade instead of setting.

Shift is supposed to make him dead :D

Posies

Sep. 03, 2013

0

Nice and difficult game, but nota scary at all. My Ghost Swan is mch more scary.

Rocket!

Sep. 03, 2013

0

This would be very interesting game if you make more complex levels. You know, tunnels, jumping, flying etc. And AI.

Developer Reply

Yeah, it's just a demo, all those would be included in the final version.

Portalizer

Jul. 22, 2013

0

Ah, so you are actually using Render Textures. I made portals using special depth shader, but it did not allow two portals to be visible at the same time. I have a question. Do you scale your render texture to fit portal, or it is some strange shader that does not use normals in displaying texture?

Mind Trap

Jun. 22, 2013

0

I liked the chess part. However, I would make the fog change only when getting to the other puzzle.

Where is The Big Friendly Button?

So Xandra has the best weapon... but she is useless now. After completing the game?

Twisted Direction

Jun. 12, 2013

0

Here you are. No more epilepsy.

Sweatshop

May. 14, 2013

-4

Once I saw a family making a Puma hats (original or not, no difference) like that during my holiday in China. You know, making games about this won't help anyone. It is not supposed to be fun! People are dying there.

The Tell Tale Trials

May. 14, 2013

0

Please, don't use iTween anymore, it makes always a lot of bugs during transitions. Better make your own transition script or create a First Person game from it.

Gimme Back My Keys

May. 02, 2013

2

It ooks you have forgotten about some of the etters :D

I've never seen so good quality realtime shadows. But the prices of weapons are little too high.

Developer Reply

Thanks! If you use the multiplier it shouldn't take to long to get a 100 000 points for the minigun though (^_^)/

Fragments of Him

May. 02, 2013

-8

You should have lightmapped it before.

Developer Reply

We did a test for that, as it would definitely help with low performance machines. Slight problem: the lightmap for just the park scene was 40mb.