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Sep. 19, 2014
Only one life? You are kidding me.
Sep. 14, 2014
Well, I expected the water level to rise...
Dec. 23, 2013
Another one who does not know how the sun sets. Plus the canyon is too narrow to pass through.
Oct. 30, 2013
aaaaand... make your progress saved in PlayerPrefs or Kongregate account.
Oct. 25, 2013
Somehow you only need to use AND and NOT gates to control everything. Unfortunately, it gets trivial after some time.
Sep. 03, 2013
Lurdum Dare theme: 10 seconds...
The sun seems to fade instead of setting.
Shift is supposed to make him dead :D
Nice and difficult game, but nota scary at all. My Ghost Swan is mch more scary.
This would be very interesting game if you make more complex levels. You know, tunnels, jumping, flying etc. And AI.
Developer Reply
Yeah, it's just a demo, all those would be included in the final version.
Jul. 22, 2013
Ah, so you are actually using Render Textures. I made portals using special depth shader, but it did not allow two portals to be visible at the same time. I have a question. Do you scale your render texture to fit portal, or it is some strange shader that does not use normals in displaying texture?
Jun. 22, 2013
I liked the chess part. However, I would make the fog change only when getting to the other puzzle.
Where is The Big Friendly Button?
Jun. 20, 2013
So Xandra has the best weapon... but she is useless now. After completing the game?
Jun. 12, 2013
Here you are. No more epilepsy.
May. 14, 2013
Once I saw a family making a Puma hats (original or not, no difference) like that during my holiday in China. You know, making games about this won't help anyone. It is not supposed to be fun! People are dying there.
Please, don't use iTween anymore, it makes always a lot of bugs during transitions. Better make your own transition script or create a First Person game from it.
May. 02, 2013
It ooks you have forgotten about some of the etters :D
I've never seen so good quality realtime shadows. But the prices of weapons are little too high.
Thanks! If you use the multiplier it shouldn't take to long to get a 100 000 points for the minigun though (^_^)/
You should have lightmapped it before.
We did a test for that, as it would definitely help with low performance machines. Slight problem: the lightmap for just the park scene was 40mb.
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