I really love your level design. It requires no instructions and the 'tutorial' sections for new gadgets feel more like an actual stage than a "How do you use this new weapon of mass destruction." I love the difficulty, even though it's not a casual thing. I absolutely love how the music feels in tune with the stages of the game, from discovery to savage war to fighting for survival etc. Even when the music stops, it feels like silence is a part of the unspoken story. Just. Awesome.
The Homing Gun feels like a defective weapon. After not reaching the most threatening group of enemies in front of me, the missile U-turns and flies elsewhere. If I'm lucky enough to survive the mass of enemies coming at me, I'll see the missile again doing loops around stationary enemies.
I wanna let you know, there's a bug where the floor goes missing... Donno how it happened, but the game will run normally... just you'll see gummies running through air and there's an invisible ground you land on.
At first, I thought it was some kind of Puyopuyo remake or something. Then I realized the pieces weren't all going away and there were actually evolving! D:. Very challenging and amusing!
~Brought back good memories... You don't see that many pinball games out there that much anymore. Only concern is that sometimes the flippers don't respond correctly. And also, sometimes the launcher is unfair and sends the ball straight into the gutter.