I got early a decent set of dmg multipliers (2.4-3.6) for rogues 1st attack. Haven't done the math, but it seems that it's the only place to invest resources in. Suggestion: Make those attacks have some sort of debuff so that speed of the attack comes much more usefull. Why spend one card on having double the attack speed if you can get triple or even quintuble attack dmg? Also you should have maybe 2 or 3 card slots for each of the attack so that you could sacrifice some of the slots from the "lesser" attacks to boost others.
I try to trade 100 Quadrillion wood and text jumps from 1E16 to 1.6E18 (which is 1,6 quintillion and my max wood). So there is a bug how game handles bigger numbers
One of the religion "magics" really spoils the game: Triple the resource stocks. There should be cap how much you can gain resources through it. Otherwise you will nearly tenfold your resources every 20 mins.
I think it would be nice to know beforehand that how much will I gain from buying certain amount of energy or mutagen upgrades (for example nightbugs or hatchery mutation). I hate to play a game in which it is quite revelant that where you use your resources and you have no freaking idea what are you getting from which upgrade
SPOILER ALERT: Toads are easy as long as you keep attacking all the totems and only upper toad. Also rogues slow skill is unbelievably effective. With paladin&rogue the last boss was way too easy...
Yeah, I noticed that too, gotta kick the input field around a bit :)