@silvadel you misunderstand the loot stat, the loot stat increases the amount of exp and gold you get per enemy killed, nothing more. Since crystals/loot are merely determined by the amount of enemies killed, loot is unimportant in these regards.
found a base 41 item, either theyve got an interesting range distribution with higher bases being increasingly rare (compared to the average) or the item-base increases with some factor we havent considered yet (maybe party max/average level?)
@destroy alright, looks like youre right.
@dev there really needs to be more endgame content, stuff like more (and higher capped) skills, monster rebirthing (at their respective max level for example) and so on. Currently crystals and gold pile up to the sky with little to do with them, some kind of sink is needed.
@dnzpc base-stat-range of items seem to differ by the area you get them in and by the strength of the killed mob (afaik), therefore there might be no actual cap, with higher eternia mobs giving ever better items.