Unlocked "my thanks". (TIP for final boss : harpoon) This game deserves a badge to attract the crowd.
Further upgrades I would recommend : more towers (of course, since that's how you implement tower games) and/or powers to cancel healing or freeze ennemies or damage area... ; slightly larger maps without the possibility to force them into one path, for more action and ressource managment
A star is born :-D
The level 15 unlock should soon be changed. :o I am currently working on an :( and I am trying to add some things I originally had in mind for the game. Hopefully I can deliver this soon. Anyways, thank you!! :')
A great improvement would be to be able to lock items into your inventory or have them in another "container"... so they are not sold when pressing "sell all"... There is the option of selling items individually to keep those you want, but it really sucks to spend time selling items when there are so many
I just tought of another improvement which could be made : the ability to lock a certain amount of ressources on a planet ("change the zero"). Auto-deliveries sent via hub fleet calculate the needed ressources and only send the right amount... which can suck if your auto-routes change the available amount since you then need to send another fleet or wait for the amount to be produced. And depletion on a planet seems to cause energy problems mainly (from lack of graphite, used in many constructions), screwing up your production for one tick every delivery...
I just found out a shitty situation may happen in this addictive game : I got a big idle bonus after 12 hours and made a mistake with the setup of an autoroute... And I couldn't change anything because of the refresh that was way too fast. Not only I could not change anything, but the changes I managed to make were wrong from trying to click too fast :D Maybe a cool feat would be a "pause" button, to optimize player's commands... or even a "pause" option when a specified fleet reaches a destination.
Cool game! Heroes pickup is a bit boring. Would be nice to have the opportunity to establish a setup, like : char1 with dex and willpower as primary; char2 with... and so you would get a narrower range of available pickups. And it would be nice to get more information on the influence of characteristics. Does strenght or dex improve blocking? Does toughness have any influence other than HP? Is there anything influencing leadership? And what about the 1h, 2h, bow skills, is there anything influencing them? And finally, how about showing the skill trees, even when you do not meet reqs?
Necromancer is the most viable to get the badge. I was lucky and ended up with 20 fortitude, 20 necromancy and found every book. Very high skill for lvl 18. Toughness is a nice addition and the one that boosts defense. Then, the storm mage spell that freezes everyone for 5 turns. Poison cloud is perfect for nests ans towers. And leeching is of course great. And playing mage avoids the red mushrooms...
Last ones are difficult... A26 3:35 173 moves; A27 9:33 467 moves; A 28 8:25 350 moves; A 29 9:51 396 moves.. all on the first evening, after completing the rest of the game... and A30... 21:43 1441 moves... 3 days later... -_-' Coffeeeee!!!
Game updated.