Seriously, though. I hated absolutely everything about this. The awful controls, the artificial difficulty, the aesthetic. This didn't deserve to be highlighted as part of a quest, let alone deserve badges.
This was fiddly rather than challenging, in no small part because of the fact that the hit detection is abysmal. Wouldn't have played further than the first few levels if not for the quest. Which is a pity because its apparent story seems quite amusing and the art and design quite adept.