I had 2 heroes, both with healing. Both could heal 1k, the tank was at 400 of ~3k, but none of them healed, so both died :/
I though they only heal when maxHealth - currentHealth > healAmount, but it seems to be different when both can heal
Check the use of enter key when asking for the name. I wrote mine, pressed enter and the name "dissapear" (new line, but it doesn't show). When game begins, you are "namename" :)
The first E hint is inverted everytime you back home, and there're some typos, but it's ok. You should change game description: most of us wanted to exit after read that.
"Big update and then we’re off to GDC for a whole week!!" -- 2 weeks ago.
It's not a good idea put new untested content if you're going to leave for a while... :|
Diamonds are a very rare ressource. At the begining, the best use of them (imo) was buy time slots. Now i could boost hobbies with diamonds but i spent it all on slots so... maybe an option to recover diamonds when you add a new feature? It's an alpha, where testing so this would help.
BTW, who'll use diamonds to pay dates/gifts? :| you should remove that options... very rare to waste instead money
After the last update i saw one trophie was unachieved :| I had 17% bonus, and arcanist turned off, and now i have 16% (i still have all arcane spells)
that's strange. if there would be any trophy bugged, it's got to be rune master. but please do report back once you get another trophy. it should reset. if it does not, i'll upload a hotfix.
I think there is a bug with cap clones in training: i cap to right number of clones (like 834), but if i change tab (like fight) and back i see different amount (like 1667). If i click "cap" again it comes back to the right number and return clones to pool
glad that worked. whew. thanks and enjoy!