@EzelMannen The screen ticks only show anger gained from combat, if you look at the number in the anger menu you can see it's going up by way more than that, that's the stone duck anger
Just FYIs my max air time is 45 hours (doesn't show the minutes in statistics) and I'm pretty sure I could have stretched it to at least 60 hours if I hadn't fallen asleep at an inconvenient time. The trick on early ceilings is to only buy Fury upgrades temporarily right before your toughness runs out and then remove them once you get to the next ceiling. (Once the ceilings get more durable you need to Fury them early til they only have a few %, so they'll be easy to Fury-kill quickly right before you run out of Toughness later.) Also it's worth getting a Regret and a few Weird Stone Ducks once you're high enough that the Regret won't make the ceiling break before your toughness so you can buy Even if it kills me and if it double kills me. (Also had the dark upgrade that makes damage upgrades from anger better, which is useful for the later ceilings.)
@Botek1234 FYI if you don't know the best way to get a ton of XP is to reset and make a jump last as long as possible with the Superdensity Muscle Routine upgrade purchased, due to the fact that that makes it use airtime^2 and that you can make one jump last dozens of hours if you know how to stretch it out as much as possible, and obviuosly this helps you use top-notch stopwatch to its full potential afterwards as well, so then you won't have to do more jumps like that to get xp in the future
@Roshee2 Why do you think that's how sharp legs works? It says the exponent is the number of Sharp Legs upgrades you have (so it gets exponentially more useful the more you buy)
I'm not sure if the exp bit under this jump in the stats includes superdensity muscle routine in it's calculation? It seems too low to me. Doing a 22 hour long jump (so far) and it says 5.31B, which I think is less than what I got from an 11 hour long jump I did previously.
@IanIanIan Dark Burst doesnt do anything until you get other skills that make it do stuff, and each liquid dark capsule holds 100 liquid dark, so you should be able to tell roughly how much you have from that.
Tip: If you're above floor 30 and can't quite get enough liquid dark to get an autoburst on every jump, it might be worth removing a Quicker Ticker upgrade to make every jump last a bit longer, so you can idle without half the jumps being wasted due to armour. (Sidenote: If you're at or above floor 30 and this doesn't make sense, you need to unlock more upgrades)
Oh wait I forgot I have Surcease Timepiece, it's just the effect from that lol, well at least it's nice to have confirmation that that affects Stone Duck anger
Weird Stone Duck seems to work better than it says? I just calculated that with my current setup it should be giving 421250 anger/sec (337*25*50, including 'free' Regret upgrades) but it seems to be more like 2020000 anger/sec, which is about 4.8 times higher. (To be clear, I don't think the maths should be changed, I just think the game should show the actual formula when you hover over Weird Stone Duck)
@Georgie Leach The upgrade you get for having 150 legs makes sharp legs really good, IMO if you've got enough legs to get sharp legs you should avoid resetting until you unlock it, I didn't and feel like I wasted a lot of time using sharp legs without that upgrade
Wait, nevermind, I was misinterpreting the damage numbers. (I still think something might be wrong with sharp legs tho, I feel like it isn't as good as it should be)