If you run out of stamina right as you transition from area 2 to 3, your mode of movement changes, but the background doesn't- the ground from areas 1 and 2 repeatedly falls past you. It looks preeeeetty goofy. :P
If you're having trouble on level 11: once you've got purple in, drop yellow down the second chute on the left. Bouncy bouncy bouncy. 11 is about things going boing.
An enjoyable, explorey platformer with good writing to play and spend my time on? Hell yeah! There's... not much else to say! You made a damn good game. Polished, fun and.. yeah, this deserves every positive comment it gets.
This is the only "Fling the X" game I've actually enjoyed. I am EXTREMELY impressed!
This. Game. Is. FUN. --- Of course, coming from JuicyBeast, I'm not surprised- They make good stuff whether it's a genre I like or not!
Wonderful game here. :D
Magic in combat seems a bit lackluster, especially since you can't guarantee you'll have something to magic them with as you can't buy spells.
Another minor quibble? Equipping items with +HP or +MP is basically pointless, as they don't regenerate, ever. Artifacts with those stats feel almost insulting. XD
Perhaps have equipping that kind of item move your current HP/MP so you're at the same percentage, rather than them doing nothing?
I'm curious. Was this a satire about comments, a satire about awful games, or an experiment to see how high an abysmal game can score if it LOOKS like a satire?
Yippee skippy. Another "launch/fling/bat the cat/rabbit/turtle/penguin" game. Ooh, and with upgraaaades! Upgrades that have very little bearing on the game, because no matter how good you are and how good your little gun and little cannon are, good scores are still based on luck, and luck alone. Speaking of which, your money to get those upgrades is based on your luck! Coool.
AND WITH BLOOD TOO WOWEE COOLNESS!
=/