Hi there, we are so sorry for this inconvenience this problem has brougt to you. Would you please tell us your character name in game and the server you had before the merge, so that we can bettter help you out with it, thank you :)
Sorry for this inconvenience.This problem has been fixed now. Please check your game state, and feel free to contact us again if there is any further problem regarding the game.Thank you :)
Is there any way to set attack priorety for units? It is particularly bad with the necromancer because my archers and mages keep attacking the minions further ahead, and the necro stands back and never gets attacked.
I honestly think people are being a bit whiny about things. But the controls definitely are sticky and awkward. The coins are a pain but really, I never felt like I was struggling for money, but they should at least last longer, or forever.
I don't mind the forward lung on attack, it can be advantageous and adds a certain level of skill, but it is impossible to move untill a second or two after attacking, and if you stop pressing z, then press an arrow key and then start pressing z again, you will not move unless you wait untill the attack has completely finished before pressing an arrow key. The movement input doesn't get into the command stream (so that the movement is made a second later once the attack is finished), it is just completely ignored! I think this is the real problem, movement commands should interrupt and override the attacking. Currently you need to sacrifice a second of downtime whenever you switch between attacking a moving. 3/5
Hi there, we are so sorry for this inconvenience this problem has brougt to you. Would you please tell us your character name in game and the server you had before the merge, so that we can bettter help you out with it, thank you :)