The combat is very bad. aas combo can get you past melee enemies with no damage, but ranged ones are a menace. you need to carefully lure enemy away and use 3° spell to block damage end knock up enemy clutter.
Final boss is nigh impossible... Until you figure out that saa combo outrange him, and become easy...
reached level 300 with 3000 battles, it definitly need significant balancing, your army need to be at least 100 order of magnitude bigger (10^100) then the last army achivement to beat this
http://postimg.org/image/k5ykd4zg9/
Ok, after N suffix, the next suffix is "OH MY GOD", and after that the numbers are no longer bounded.
The only numbers the game can meaningfully display are the buildings level (i'm still at 3 digit) everything else is so far outside of their box that can no longer be viewed
You REALLY need to use scientific notation for the numbers
I never heard those suffix used in real life, i guess O is Octillion, but how many zero that is? i need to search it
Also, the numbers for gold production, attack, defense, and army screen have no abbreviation whatsoever
The concept is likable.
The optimization is soo poorly! It has a lot of memory leak and after a few run you have to reload the game because of the extreme fps loss -.-
So... you have enemy you can do nothing about it (sniper that hit you from outside the screen) AND fully upgraded guns still take forever to kill them.
That is the very definition of fake difficulty, player skill is a non factor in this game... need serious rebalancing
I like cutting trought enemy like butter. The lack of minimap is a problem, also why can't the transporter wait for me? and why the enemy respawn after killing the boss?
I would have liked to choose the wepon setup at start instead of relying on enemies drop that can mess up your run by downgrading you
I feel that the game is too fast and the upgrade are too expensive.
The average replay will yeld you about 500 unit, upgrade cost up to several 10k which mean more than 20 replay to unlock an upgrade...
Also this kill the strategy, if i can't max out multiple weapon, how can i choose the right setup for a level? it's a mess.
The level design on the other hand is quite creative
I really like this game, a lot of thing feels right like being able to built during pause and vast customization of turrets with upgrade.
I didn't like the monster mode, probably using a scheduling sistem for monster spawn like in the light bot flash game would have made it better, since a lot of trial and error is required to get the right combination of monster and it's hard to remember what monster spawn at which time in which lane