This game has too much "flair" to make it look pretty than act pretty. It takes a long time for the "ghost" to draw in becuase you have to stop moving your mouse to do so.
I like this type of game, but it's too slow. Rather be flashy than fun? Precise set ups required mean that it takes forever to finish levels. increase speed button = good.
Early Wave badge should count 30, 60, 90% rather than 30, 60, 100%... miss just one wave of monsters and you miss out on some exp badge :( Not a very difficult change but very appreciated
control takes learning... is very fun. needs more tier bosses... 5/5 and i think the boss should drop more than 3k money when he brags he's got infinite amounts. ..
i like how each mission so far has required different strategies from "speed build miners" to "build a power station chain to some THELs" for round 6...
the physics are still silly as these slightly elastic cubes provide exponentially more energy to the system. however, at least it's predictable so you can account for it
i keep hitting her horizontally... needs to have some power ups, maybe a way to make rico longer or larger to make it easier to hit his sister... i mean ask her to go out there and bop the cousins...
It's really a good game, but Inferno mode looks terrible on my monitor at work. The contrast between level and items is to blame as my monitor was just calibrated :(
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Havermorphism Levelbug31 May. 14, 2008
Fun idea, but it needs some improvements. For starters, a pause button would be highly appreciated. More importantly, a GRG color match should trigger if I pick up GGRG, rather than reset itself at the second green. I DID fulfill the pattern. That it will trigger on GRG and GGGRG but not on GGRG is a frustratingly silly game mechanic. "
the trick to making this game be perfect would be to have the computer calculate out moves in advance... you need to account for singles where you can change control of the board and force leave only 2 squares at the end of each row to continue domination of a completed board.