Thank you for feedback. We've gone with roguelike approach there: the only thing you get from the run is you experience. It's not possible to just win the game by playing it too many times. We could give players bonus content for playing though, but we were lacking recources to properly implement it.
Scaling is all off when you get to the trillions. The ratios of income to upgrade cost just get ridiculous. Started off fun but it dropped my rating of this game considerably.
Nice game but too short although might get repetitive if longer. The idea is unique but it needs more depth and difficulty. Like inventory/crafting, choices and story branches etc. Still, great concept.
Seems a bit worthless... "Yay I finally have the money to buy the top plant pot so my plants grows fast and I can make money more easily! But wait... theres nothing else to buy?"
Simple games design mechanics. There has to be a reason for upgrading, upgrading for the sake of it isn't enough. It needs something else in the game other than a shop. Why bother getting cash if the end game is just to have loads of cash?
Oh and people report Killthegames as I have done. Enough people report him and they'll track his IP and ban his main account. Which is most probably a game creator trying to kill competition.
Just played it again, its just fantastic. I cannot comprehend who wouldn't give this 5/5. I'm posting it on facebook as a link. This guy should win the monthly award. I advice all who like it to do the same, games of this calibur dont often appear on kongregate and the creator deserves the money.
I finally did the last level by jumping off my own head a couple of times to get to the other side. Shame actually I'd like to see the me's pile up. Brilliant game, I love the *SPOILER* bit at the end about the girl being in the green box and thats why the green box is so significant *END SPOILER*
Brilliant game. Sad but really really good. I've just recently broken up with a long term girlfriend. Not an easy game to play in that context.
The last (or maybe not) level. Is it a big pit with an unreachable green box? If so, good ending. If not, how the hell do you get past it?
Thank you for feedback. We've gone with roguelike approach there: the only thing you get from the run is you experience. It's not possible to just win the game by playing it too many times. We could give players bonus content for playing though, but we were lacking recources to properly implement it.