Seriously? This game is clearly attempting to drag everything out. Excessive upgrading paths, weapon progression is surprisingly pathetic this time, gold earning is very questionable and a lack of soldiers? Really? This game hinges so much on outpost defenses and yet a lack of soldiers means we're too often stuck with mediocre defenses.
The mechanics of Decision 2 was definitely a better piece of work. This one is just trying too hard till it's left a broken mess
The eggs and carrots sequences are really disruptive at the moment. Anytime they are involved, all clicking becomes impossible, and although we can ignore them, the frequency at which they occur really puts the game into a slight drag :
While we all know about the hobby timing issues, I'd like to bring attention to the gifts and dating part. As it stands you have achievements for up to 100,000 gifts and dates alike. The problem is the click process at which gifting and dating are triggered. I can't imagine how we're going to manually go through this process 100,000 times in the lifetime of any gamer. It needs to be a process where the player can click-spam on the same location without moving, otherwise it's really off-putting.
I suggest re-working the text box and "Ok" button position. Though it may look a little less undesirable in terms of design.
I know this is an idle game but holy crap is the exponential waiting times for hobbies going nuts. Combined with the fact you have a level 50 achievement for those leaves me to wonder what is the waiting time at Lv50... a year!? XD
But hey, it's refreshing to see something cute for an Idle game. Like everyone says, some formulas need rebalancing!
If I'm not mistaken, is this game inspired by the NES game -Raid on Bungeling Bay?
I gotta say I enjoy the simplicity of this game compared to that NES horror XD
The excitement really kicks up a few notches once you encounter the toughies. But I find the options a bit difficult to control (especially the galaxy generation settings) Any chance of making a "Default" button that resets them to original values?
An AXE-Cellent game this is. Though I agree, the end game earnings are terrible, having to go through almost 10-15 rounds for Lv9-10 upgrades. Needs some working out.