I like the progression, it's engaging as you play, things don't unfold too quickly or too slowly. Because of the pace, it allows you to explore the game without getting overwhelmed or bored. Well scaled difficulty.
I like it.
Great game, a couple of the abilities did seem to bug out. 100% click didn't end up visually changing anything anywhere on the screen, so I have not confirmation whether it took effect.
The 5% gold per click for 40 seconds, didn't produce as promised? I got maybe 2-3 proc's over the course of a boss fight. Where I'm clicking no less than 100 times.
Hi Arctos, thanks for the kind words and feedback. We are aware that our feedback for abilities is really sub-par and will definitely improve on that in the future. The 5% gold per click seems to be a wording issue from our side. It gives you a 5% chance per tap to drop 10% of the enemy's total coin value. We will rework this ability in the next patch to make the ability clearer to understand and better to use!
I guess I shouldn't be surprised that in a game filled with microtransactions that spending a mithril gear to upgrade the production queue size, ONLY WORKS FOR THE WORKER SELECTED. It seems a bit steep considering that 1 gear = 500 tokens = 50 kreds = $5.
A fair chance to show what kind of a typer the user is made of... the animation is so very smooth... but agree with other comments... it would have been nice to know that while boss battling a typo could be the end of you.
Okay, everyone here is really knocking hard on Runescape... and I can't say I understand it... yes, this game has it's flaws of being repetitive, but so do alot of other games... this is much, much better than it once was... but I think you're all, miss-comparing it. Alot of games here don't measure up to squat in comparison to Runescape... just like RS doesn't measure up to WoW. Sacrifices must be made if it's capable of being able to be played on any computer with internet access.
We eagerly await the second installment of Sonny. A game with a storyline. ^_^ We of Kongregate long to learn what happened to Sonny. Beautiful artwork, intriguing storyline, and an element of strategy... perhaps not the most original of interfaces, but if it's not broke, why fix it? 5/5
A simple game, that soothes with its sounds, and satisfies with it's gameplay. A game that would be worth a replay if there were other songs to play, 4/5, but an excellent game, nonetheless.
I'm ever impressed by the variety of games that are offered here on Kongregate, and Amorpheous+ continues with another addictive point and click, made, what it really is, by the awards that Kongregate offers/holds back.
Hi Arctos, thanks for the kind words and feedback. We are aware that our feedback for abilities is really sub-par and will definitely improve on that in the future. The 5% gold per click seems to be a wording issue from our side. It gives you a 5% chance per tap to drop 10% of the enemy's total coin value. We will rework this ability in the next patch to make the ability clearer to understand and better to use!