I went a bit further than everyone else and took a few minutes assuming that if I let a single flake fall to the bottom, then my combo on the left would reset so I was going full Osu! mode catching all of them. I mean, until it became impossible and I scrolled down here.
I play rpgmaker games fairly often, and I think the common thing between all of the ones that I like is that the turns need to go fast. Attack animations need to be halved in this game. Maybe even a quarter of what they are now. I've been at this floor for so long now that I've forgotten what floor it even is.
There is nothing in a platformer that makes me want to rip my throat out more than an unresponsive jump button. You press jump and there's a 0.2s delay and another 0.2s delay before you can do anything else once you land. There's a reason why Mario never has to recover from his jumps.
The game would be fun if it worked faster. Every movement takes like, 3 seconds. And the battles are ridiculous if you and your opponent have low dps. Whatever you need to do, get it to perform the way The Enchanted Cave feels and you have something good on your hands here.
You know, I didn't need to spend a half hour waiting for the game to stop screwing my browser but I'd be damned if I wasn't going to give a bad rating to poorly optimized games.
The most important thing about quantum gambling (imo) is that it is as difficult to win from the start as it ever will be. The anti-particle board is a perfect example of how to do it right. At the start, when there are a million colors and new particles appear fairly fast, it is hard to optimize it. But you make it easier as you invest into it. So if you could invest in lowering the number of possible electron positions, then it would feel better. This brings up the issue of it being abusable. Where I would suggest a 1-2 minute cooldown between gambles. Take it from a player still fairly new into the game.
This timer element completely missed the point of Civilization. In Civ 5/6, you are trying to become stronger faster because the other civs will gouge out your eyeballs if you don't. I got 9 empires united, yet I still somehow managed to get stomped on by the entropic decay of the universe or whatever it is that killed me. It's just so inorganic and feels so much worse than losing because I can see that the enemy has a space empire vs my dustbin lid and wooden stick.
Speaking of which, throughout the entire game, every civ had double/triple/quadruple my army. Explain to me why I wasn't attacked? Was it perhaps because the civs around me are just decorations rather than actual gameplay elements?
This game was fun while I was playing but when I finally understood the point of all I was doing, I needed to kick a puppy to get the leftover bile out of my system.
We're sorry this game disappointed you, but we're not the competitor of Civilization, this game is just a small flash game. You can't play a game of Civilization scale in your browser, can you? We're a small studio striving to improve our games with each new project. Our last game, Predynastic Egypt, is much more complicated than this one. And in our next games, we do plan to make more interesting features, including other rivaling nations which will attack the player.
I've never seen an idle game with this much visual clutter. You know why most games hide most options and buttons until they are actually relevant? it's so people can flow into the ai that is alien to them. If I want all of this terrible ui, I'd play WoW or Eve Online.
Well, the game is certainly not for everyone, and it wasn't intended to be. Not sure what you are referring to with hiding not-yet-relevant options and buttons... there isn't a single element in our game that isn't relevant in the first hour of game play, and certainly not many that aren't relevant in the first few minutes. If you have some suggestions, please feel free to add them in our suggestion forum, or shoot me a PM. Would love to discuss it further.
@Hikaru Midomiya I completed the 3rd boss on my first try because I know the best strategy. Only choose units that have the double damage ability and units that you can equip artifacts on.
now THIS was good, I dcided to take a break from reading Key's Rewrite visual novel, to read another visual novel, and I am not disappointed, I loved this quite a bit, I'd love to see more works like this in the future honestly.
Thank you for considering it nice, but actually this isn't a clone :-)