Finding out the quad painter paints each quarter separately is a hard pill to swallow after I created an entire convoluted setup to make the level 18 block for an upgrade (which included laying a 3/4 piece over a 1/2 piece to create the smaller corner and i would cut off the right side and reglue to something)
Quite interesting that making a row of Overflow Containers actually transports at a significantly higher speed than my 20 Ips Conveyor Belts. Equally as interesting is that Distributors transport double as fast... Might as well make a long line of distributors and forego Conveyor Belts :P
I think in order to encourage the player to design efficiently, there needs to be a system in place to limit how many 'buildings' the player can create. Whether this be through a system in which you spend money that you get from "selling" blocks at the hub, or by allowing upgrades to the "Max Allowed" for each structure.
Love that Overkill stacks and transfers between weapons. Stacking up the extra damage and switch to a crappy pistol that can now one shot a juggernaut is more than fun
I seem to also have the same problem as WillH100. After going through the little animation that shows me how much exp I accumulated, and after unlocking the next character, I go to the "standard run" screen to see the next character (Rogue) still behind a lock. It shows the progress bar at 1040/150.
I agree with eleis that the values for face cards (king, queen, jack) and aces should be just slightly more accessible in things other than the pop up descriptions. I do enjoy those pop up descriptions, and they help quite a bit to introduce new effects.
hmm... came across the same temple that I had previously knelt at the altar for, desecrated a temple of hearts for, and still currently had the blessing for... I feel like the priest shouldn't be paying me chips to abandon and rejoin the faith I am already a part of. I could even desecrate the temple for an increased boost, but I feel as though I should be able to increase the boost for either a small fee or even for free (since I am already a part of the faith)
This game is simple and straightforward... or at least kind of seeing as half the items i need to find are at around 90% transparency and utterly invisible to me if i do anything but concentrate on that spot for 5 minutes.
$1000 turret actually gives $1500 extra and not $500 as Nebulosar said. So don't stick with the $400 turret as it actually gives $900 less as it's payout. + to make sure others see this
That's a bug, sorry! :(