Toy 1. - take the heating duct next to your crib instead of going right
Toy 2. - race fast
Toy 3. - knock the present off of the piano and come around to get it later
Toy 4. - after you're locked in, go to the far right of the attic
Toy 5. - climb on top of the attic duct instead of going in
Toy 6. - go left as you're falling down the duct
Toy 7. - Race fast
Toy 8. - climb up the shelves quickly and accurately (I haven't been able to do this yet)
toy 3* - crawl under the table and pick up the toy you knocked off of the piano
Toy 9. - after having crawled under the table, grab it off of the table
Toy 10. - knock down all of the pictures in the library and a bridge will form
Hope this helps.
It was going great, but I ran into a bug on the 15th, maybe 16th fight where I could issue commands but nobody would do anything, just round after round of them standing there. Great concept otherwise.
The only thing I would add to this is a map with something like warp points to the town centers or something, and more skill points per level. It seems like all of the equipment and skills have mismatched requirements when you compare the level to the skills points required, especially if you are trying to have a balanced character.
Once you get earthquake up a few levels, the game is nowhere near balanced. Fun game the first time I went through it, but the spells quickly become exploits.
You can load a saved game, but there is no autosave and no keeping track of where you are in a campaign. very frustrating to fight through the first three missions and come back to no save, but to have a save at a random point where I thought it would be a good idea in the first mission.