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Arikele's Comments

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Stardrops

Play Stardrops

Aug. 08, 2012

Rating: 6

With the lowered prices the #1 Brother Achievement has become abit trivial, perhaps lower it to 15 days?

Nerd vs Zombies: Survive

Play Nerd vs Zombies: Survive

Jul. 18, 2012

Rating: 1

After about four upgrades this game gets old fast, zombies only level so far and there is no benefit to killing bigger ones. Also I really dislike the player character art.

Zniper

Play Zniper

Jul. 17, 2012

Rating: 0

Simple and well implemented, could use extending (more levels upgrades etc.) but looks excellent.

Hitman 101

Play Hitman 101

Jul. 13, 2012

Rating: -1

Stage 1 - no means to discriminate between target and civilians. Stage 2 - too easy. Stage 3 - see stage 1. Reasons for hiring you to kill people are totally implausible. Bad Game.

Notebook Wars 3

Play Notebook Wars 3

Jul. 09, 2012

Rating: 5

I believe the level select screen has the wrong number of enemies for level 10, at the end of the level it says 125/125 but level select says 125/126.

Snakes On A Cartesian Plane

Play Snakes On A Cartesian Plane

Jun. 15, 2012

Rating: -2

00dann this is no mere torus, it is in fact the two dimension cartesian plane folded, bent and curved into a three-dimensional torus. Which looks rather cool http://www.sci-news.com/othersciences/mathematics/article00279.html

Magic Smash Hammer

Play Magic Smash Hammer

May. 31, 2012

Rating: -6

I'm finding that either the hitboxes aren't where the characters show or his aim is really bad as I seem to have to throw just above the heads of monsters to hit them.

Dragon Nest Escape

Play Dragon Nest Escape

May. 29, 2012

Rating: 0

Not a clue what's going on. Certain I can't find half the relevant items and not even any text hints/description. Reallly bad.

Lifted

Play Lifted

May. 21, 2012

Rating: 3

Great game, needs a tutorial though I think as it's not obvious that instructions are in the description. I'm also not really a fan of the HUD you have, it's not clear what my health is when I touch an orange block for example. Also I think the Orange/Blue contrast in general could be toned down a little.

Developer response from creativecrates

Thanks for the feedback :) Seriously, we appreciate it! We have a tutorial in the works, and the current build can be found on our site: www.LiftedGame.com We're adding aural feedback and more clear visual feedback to indicate your health, and I kind of agree with you about the colors... but they work better in story mode (also available on our site), which is what they were developed for. Check it out, and keep the ideas coming!

Paladog

Play Paladog

May. 12, 2012

Rating: 3

Love the game, about half way through at the moment. Couple of suggestions/questions I can't seem to find anywhere to view the upgrades/skill points for Paladog if that's not in there it'd make a nice addition. Also the XP bar is quite small, could do with either being longer or maybe changing color (red-yellow-green as you approach 100% of a level). As I think is mentioned already some way to hold/attack/retreat units would be awesome too.

Electrons

Play Electrons

Apr. 23, 2012

Rating: 0

4/5 at the moment really like it but the repel button needs a short cooldown to prevent constant spamming, also some means to get rid of electrons. Sticking with the atomic theme beta-decay would clean up two electrons could put it on some sort of timer.

NoNoSparks: Genesis

Play NoNoSparks: Genesis

Apr. 07, 2012

Rating: 0

Excellent game, thoroughly enjoyed. Had issues with a couple of the puzzles where all the clues were greyed out (complete) and the puzzle didn't finish. I'd have to play again to spot them exactly but it was with the Rex and one of the Adam puzzles.

Developer response from BeardshakerGames

Thanks for your kind comment :) The numbers will grey out if you have placed the correct blocks and Xs, but they will still stay grey if you (mis)placed additional blocks - e.g. if the row was (4 1 3) and you placed (4 1 2 3) with the 4, 1 and 3 in the right places, they can still stay grey. If you´d like to, please send us screenshots of the puzzles in question and we´ll look over them :)

Maths Millionaire!

Play Maths Millionaire!

Mar. 15, 2012

Rating: 7

Not bad, would like to see some question scaling as the top questions are only barely more difficult than the first question. Also some questions are worded ambiguously and thus have multiple correct answers.

Dawn find numbers

Play Dawn find numbers

Mar. 15, 2012

Rating: 1

I like the idea but it seems abit overdone for kids. some levels are easy (5. pebbles) whereas on others the numbers seem near impossible to see.

Red Arrows

Play Red Arrows

Mar. 14, 2012

Rating: 14

613, as said high scores would be nice, presumably there is a theoretical max score when the whole white box is filled, could change this by making red arrows vanish after a certain time, or simply raise it by making the box fractionally bigger for each arrow created.

Shape Binder

Play Shape Binder

Mar. 14, 2012

Rating: 0

Simple, ingenious and devilishly tricky, love it.

Developer response from mjkgames

Glad you liked it :)

Rings

Play Rings

May. 30, 2010

Rating: 2

192,000 . Pretty easy game but very much fun.

Mass Attack

Play Mass Attack

Dec. 23, 2009

Rating: 0

There is a glitch whereby you can add more mass whilst the scales are being counted, if this extra mass balances the scales perfectly the game freezes at that screen and will not do anything. Otherwise an entertaining game, and level 7 is really hard :D

The Unfair Platformer

Play The Unfair Platformer

Oct. 08, 2009

Rating: 0

304 deaths on the first run through :P Amusing game. I think the level with the rolling boulder was toughest really, slightly surprised that none of the floating/moving platforms are traps.

Run

Play Run

Sep. 02, 2009

Rating: -1

I've just completed adventure mode. Am leaving it there. Hoping the cramp in my hand wears off. Brilliant Game 4/5. Two Notes, the music only played through once and then stopped. Is this a bug, or intentional. I think it would be better if it looped. Also I had great difficulty with left/right lamdimgs, frequently saw 2/3 of the character falling Through the platform.

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