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Incremental Epic Hero

Play Incremental Epic Hero

Oct. 06, 2020

Rating: 1

There is something of a bug with super queue on linux machines. You see, the shortcut for removing super queue is ctrl+Q, and on linux ctrl+Q is a shortcut for quitting the current application, in this case the browser. So when trying to remove the queue, im closing the broser and esentailly the game...

Endless Dream 2: The Nightmare

Play Endless Dream 2: The Nightmare

Aug. 23, 2020

Rating: 1

Suggestion. When I specify a condition like (ally no shield WITH ally hp less than 80%) to use skill dustcloak (shields up to 2 targets), only 1 ally will be shielded if only 1 meets the criteria. I would suggest that the second shield goes to random party member if only 1 ally meets the criteria.

Endless Dream 2: The Nightmare

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Aug. 23, 2020

Rating: 0

bug report: Heretic blood pact does not work as it should My character has 1597 hp, after use hp goes down to 1453 (which is 144 dmg, so not even 10% hp) and the shield generated is 210. which is decidedly not 200% of the damage recieved.

Endless Dream 2: The Nightmare

Play Endless Dream 2: The Nightmare

Aug. 23, 2020

Rating: 0

Bug report: command is as follows: (enemy is boss WITH enemy not weaken) use weakening shot Command never happens even if a boss enemy is present If i replace WITH and use 'AND' with conditions instead the condition always evalueates as true and sprays weakening shots even if all targets are already weakened

Endless Dream 2: The Nightmare

Play Endless Dream 2: The Nightmare

Aug. 23, 2020

Rating: 1

bug report, condition (self shield < x%) does not evaluate true if there is no shield on self

Endless Dream 2: The Nightmare

Play Endless Dream 2: The Nightmare

Aug. 20, 2020

Rating: 0

Using (enemy - not weaken AND self MP > 30) condition on gunmage weakening shot made it target both allies enemies and self.

Incremental Adventures

Play Incremental Adventures

Sep. 10, 2019

Rating: 4

So the biggest issue for me now is that the ui does this weird thing where scroll bars appear and disapper and the team an enemy configuration keeps shifting. its a bit annoying at least for me.

Idle Mons

Play Idle Mons

May. 01, 2019

Rating: -1

whoops, sorry it seems it was according to the compensation for previous tournament reward bugs, seems like it works fine after all

Developer response from CreativeGamez

yes :) 25 extra gems and 1 skillpoint in this tournament ;)

Idle Mons

Play Idle Mons

May. 01, 2019

Rating: -1

So I have just completed the recent tournament, and placed 27th according to the last score list, yet I got the reward from 6-10 bracket (as described in rewards tab, namely 50 gems, 60 points, 3 skill points). Not that I complain, mind you, But this is a bug, so I thought to report it :)

Idle Mons

Play Idle Mons

Apr. 29, 2019

Rating: -1

The Ornament of Relics artifact doesn't seem to work, The amount of relics I get from resetting at the same level remains the same after doubling the bonus

Developer response from CreativeGamez

Hey, the articact needs to be upgraded before getting the levels, so if you upgrade the artifact while you are level 100, it won't affect the relics in that run you already got... When you reset next time you should get more for the next run. Best regards.

Spell idle 2

Play Spell idle 2

Apr. 05, 2016

Rating: 2

Definitely bugged crystal experence. I just notived my amethyst turns out to be level 2.31k. I better not menton how long it would take to level THAT one up...

Spell idle 2

Play Spell idle 2

Apr. 05, 2016

Rating: 239

There seems to be a problem with leveling crystals. After barely one day my topaz and ruby reaches lvl 27 and 34 respectively, and from that point hadn't moved an inch experience wise. Either something caused them to overlevel for some strange reason, or the experience for the next level value broke, cos due to my calculations getting topaz to 28 will take around 490 years with experience gain as it is, and leveling ruby would take aproximately 300 millenia. Isn't that a little too steep an experience curve btw?

Zombidle

Play Zombidle

Mar. 23, 2016

Rating: 3

You know, the game is great. The gameplay is cool, the graphics is awesome. Only my computer doesn't quite agree with the last part. The game tends to slow down after you progress far enough. Also if its fast, the constant explosions can make you dizzy. I think it would be really great if you could add an option to disable some of the animations to boost performance and make it easier on the eyes.

Other Worlds

Play Other Worlds

Dec. 21, 2015

Rating: 1

There is some sort of bug with quests. When I leave the game my quests have speed of like 1k-10k/s and are going quickly, but once load the game again some hours later the speed is around 0-100/s. Also the price of the quests seems to go up a lot, as if I left auto-questing on (even though I was sure to toggle if off), only I don't get the rewards I would get if I really did all of them.

Developer response from Levgre

that was balancing... refresh again, they have been sped up greatly from what you experienced

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Aug. 28, 2015

Rating: 0

Bug report: When a crusader has an ability (like Merci the wizard has Alchemy), and is not in formation, then if he appears in formation by switching to a saved formation (by using 1, 2, 3 buttons), the ability remains disabled.

Developer response from Codename_Enter

Known bug. Fix ready to go in next time we do an update. =)

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Aug. 18, 2015

Rating: 4

As a stop gap measure I would like to propose that the campaign objectives give idols award as well, so that the idols get more subjectively rewarding to a player. Maybe introduce some minor campaign objective, that you can complete as many times as you wish. Like 'reach level 100' with the award of 5 rubies and 1 idol, or something. No matter how many campaigns you create at some point there will be players who completed them all, and start complaining how there aren't any new ones.

Developer response from Codename_Enter

Thanks for the feedback. Replaying objectives is on our list of things to consider. =)

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Aug. 18, 2015

Rating: 4

Resetting the world where you didn't meet the campaign objective keeps feeling somewhat unsatisfying. On a purely intelectual level the idols award is good but the feel of it is 'I didn't get rubies. Again'. For some reason idols seem unrewarding. And as you keep getting more of them, they become more and more unrewarding. With how quickly the monster strength progression happens, after some point the number of idols starts to raise very slowly. You can get more with each world reset, taking the same time, but the idols earned as a percentage of all idols gathered keeps getting lower and lower. I haven't gone quite far into the game for it to bother me greatly, but I can't help but feel that I'll start to hit the soft cap of progression preatty soon anyway. For now it's just a feeling, I'll contact you again once I can tell whether the problem is real, or just a feeling of mine.

Developer response from Codename_Enter

The Idol shop is coming soon. =)

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Aug. 17, 2015

Rating: 3

I think there may be some bug when calculating gold bonus. I just restarted the world, and my gold bonus as printed in the stats is 133.99%, when I sum all the bonuses from idols, items and achievements I get the sum of 139, and thats when you add all the percentages. The .99% suggests that there is a multiplication somewhere. I double checked this.

Developer response from Codename_Enter

We can take a look. Some of the gold increases are additive, some are multiplicative.

Helixteus II

Play Helixteus II

Aug. 09, 2015

Rating: 1

So, the idea is great. The implementation is cool too. The thing that needs work the most is the interface. 1. Ship management is hard, it would be nice to be able to get rid of the old ships especially with how you can only use four at a time. I have like 50, and its a pain to go through the whole list when I don't really need them. 2. Selling items from the inventory is a pain when you have to sell each one separately, and with the speed you get crystals it becomes quite a burden. 3. A way to level up ships besides conquering new worlds was requested many times, and I second it. 4. the tech tree is nice, but you could separate the techs into tabs, and make the icons smaller, so that it fits on the screen. 5. Zooming with the mouse wheel. 6. The game screen could be a little bigger, or the icons and text smaller. You could fit so much more that way. Still a really great piece of work here, and we can see you are working really hard on it. Keep up the good work.

Helixteus II

Play Helixteus II

Aug. 09, 2015

Rating: 0

It would be great to be albe to sell or destroy old ships. Also to see the construction progress of the ship. I mean you get the information on how long it will take to create the ship, but you cant check how much of that time is left afterwards

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