There is something of a bug with super queue on linux machines. You see, the shortcut for removing super queue is ctrl+Q, and on linux ctrl+Q is a shortcut for quitting the current application, in this case the browser. So when trying to remove the queue, im closing the broser and esentailly the game...
Suggestion. When I specify a condition like (ally no shield WITH ally hp less than 80%) to use skill dustcloak (shields up to 2 targets), only 1 ally will be shielded if only 1 meets the criteria. I would suggest that the second shield goes to random party member if only 1 ally meets the criteria.
bug report:
Heretic blood pact does not work as it should My character has 1597 hp, after use hp goes down to 1453 (which is 144 dmg, so not even 10% hp) and the shield generated is 210. which is decidedly not 200% of the damage recieved.
Bug report:
command is as follows: (enemy is boss WITH enemy not weaken) use weakening shot
Command never happens even if a boss enemy is present
If i replace WITH and use 'AND' with conditions instead the condition always evalueates as true and sprays weakening shots even if all targets are already weakened
So the biggest issue for me now is that the ui does this weird thing where scroll bars appear and disapper and the team an enemy configuration keeps shifting. its a bit annoying at least for me.
So I have just completed the recent tournament, and placed 27th according to the last score list, yet I got the reward from 6-10 bracket (as described in rewards tab, namely 50 gems, 60 points, 3 skill points). Not that I complain, mind you, But this is a bug, so I thought to report it :)
The Ornament of Relics artifact doesn't seem to work, The amount of relics I get from resetting at the same level remains the same after doubling the bonus
Hey,
the articact needs to be upgraded before getting the levels, so if you upgrade the artifact while you are level 100, it won't affect the relics in that run you already got... When you reset next time you should get more for the next run.
Best regards.
Definitely bugged crystal experence. I just notived my amethyst turns out to be level 2.31k. I better not menton how long it would take to level THAT one up...
There seems to be a problem with leveling crystals. After barely one day my topaz and ruby reaches lvl 27 and 34 respectively, and from that point hadn't moved an inch experience wise. Either something caused them to overlevel for some strange reason, or the experience for the next level value broke, cos due to my calculations getting topaz to 28 will take around 490 years with experience gain as it is, and leveling ruby would take aproximately 300 millenia. Isn't that a little too steep an experience curve btw?
You know, the game is great. The gameplay is cool, the graphics is awesome. Only my computer doesn't quite agree with the last part. The game tends to slow down after you progress far enough. Also if its fast, the constant explosions can make you dizzy. I think it would be really great if you could add an option to disable some of the animations to boost performance and make it easier on the eyes.
There is some sort of bug with quests. When I leave the game my quests have speed of like 1k-10k/s and are going quickly, but once load the game again some hours later the speed is around 0-100/s. Also the price of the quests seems to go up a lot, as if I left auto-questing on (even though I was sure to toggle if off), only I don't get the rewards I would get if I really did all of them.
Bug report: When a crusader has an ability (like Merci the wizard has Alchemy), and is not in formation, then if he appears in formation by switching to a saved formation (by using 1, 2, 3 buttons), the ability remains disabled.
As a stop gap measure I would like to propose that the campaign objectives give idols award as well, so that the idols get more subjectively rewarding to a player.
Maybe introduce some minor campaign objective, that you can complete as many times as you wish. Like 'reach level 100' with the award of 5 rubies and 1 idol, or something. No matter how many campaigns you create at some point there will be players who completed them all, and start complaining how there aren't any new ones.
Resetting the world where you didn't meet the campaign objective keeps feeling somewhat unsatisfying. On a purely intelectual level the idols award is good but the feel of it is 'I didn't get rubies. Again'. For some reason idols seem unrewarding. And as you keep getting more of them, they become more and more unrewarding. With how quickly the monster strength progression happens, after some point the number of idols starts to raise very slowly. You can get more with each world reset, taking the same time, but the idols earned as a percentage of all idols gathered keeps getting lower and lower. I haven't gone quite far into the game for it to bother me greatly, but I can't help but feel that I'll start to hit the soft cap of progression preatty soon anyway. For now it's just a feeling, I'll contact you again once I can tell whether the problem is real, or just a feeling of mine.
I think there may be some bug when calculating gold bonus. I just restarted the world, and my gold bonus as printed in the stats is 133.99%, when I sum all the bonuses from idols, items and achievements I get the sum of 139, and thats when you add all the percentages. The .99% suggests that there is a multiplication somewhere. I double checked this.
So, the idea is great. The implementation is cool too. The thing that needs work the most is the interface.
1. Ship management is hard, it would be nice to be able to get rid of the old ships especially with how you can only use four at a time. I have like 50, and its a pain to go through the whole list when I don't really need them.
2. Selling items from the inventory is a pain when you have to sell each one separately, and with the speed you get crystals it becomes quite a burden.
3. A way to level up ships besides conquering new worlds was requested many times, and I second it.
4. the tech tree is nice, but you could separate the techs into tabs, and make the icons smaller, so that it fits on the screen.
5. Zooming with the mouse wheel.
6. The game screen could be a little bigger, or the icons and text smaller. You could fit so much more that way.
Still a really great piece of work here, and we can see you are working really hard on it. Keep up the good work.
It would be great to be albe to sell or destroy old ships. Also to see the construction progress of the ship. I mean you get the information on how long it will take to create the ship, but you cant check how much of that time is left afterwards
yes :) 25 extra gems and 1 skillpoint in this tournament ;)