Been playing for 30minutes
Suggestions:
1) Undo button for when you move cards
2) Tier indicator on cards.
3) The UI is too small, maybe you can build scaling based on screen size.
4) A library where all cards are detailed.
5) Upgrade and Upgrade all buttons should not be hidden behind another click.
6) The UI is cramped on the card screen and too empty on all other screens. Suggestions would be to make cards smaller and maybe go wider since you are worried about the laptop users.
7) On the save screen, previous saves should be in a menu on the right, shouldn't have to click on a dropdown to select an existing save (Wasted clicks and space)
8) More Achievements.
First of all, I appreciate that you have been active and responding to the players.
Like other players are saying.. the game starts off too slow. Most games need to hook the player up, and if the player doesn't see any gains from playing a game for 5-10. they will lose interest.
A suggestion might be to reduce the autoclick to begin with and maybe add a factor of banked gold that gives you increased autoclick.
Something to make the player that game is progressing
It seems like car performance matters little in the game. All that matters are the driver stats. I took force china and was losing every race til I got Steven Vessel and Suddenly I was coming 1st and 2nd.. I had spent 0 in research and was just stockpiling money.
Can somebody tell me what am I doing wrong? I try to find the highest enemy level my character can kill without dying and even if I come back after 7-8 hrs.. I have only gained 4-5 levels.
I have spent 70 hrs at the game and I am at level 70 only and can only beat enemies of level 200.
All my items are max upgraded and have upto 299+ gem modifiers and all are legendary.
I love the game, but it is incredibly laggy.
I would love for the developer to develop a game for the website and not just port the iOS version. This game is soooo MUCH fun though. Kudos on the concept.
I think there's a bug in the game... it may be a randomizer, but I think its a bug...
Many times my soldiers do different damage when i restart a map, or even sometimes at the same map. like eg. I had 2 level 2 upgraded fire soldiers, and I made a 1 basic warrior before them, and he was dealing more damage than the fire warriors, even though the enemy had fire weakness.
and many times on the same map, my basic soldiers will do different damage to enemies, one will kill them completely and one only partially.
and now just happened; at one of the maps I had 2 wizards, both level 4. one was fire and one was energy, and the enemy had energy weakness but my fire wizard was doing more damage. Even though both were upgraded Equally.
Anyone else feeling the same thing?
I uploaded something that might help the start move a little faster. I'm not seeing it yet so hopefully Kongregate updates soon.