"Don't like her stupidly enormous tits? Okay then, how do you like her big ol' ass? BAM!"
Self-aware and unapologetic fanservice is the only acceptable kind of fanservice.
I just love how I instantly identify Yoav Landau's music whenever and wherever I find it. And I also love that I randomly find it all over the internet.
Kongregate tricked me! They did not put any "multiplayer" or "online" tag, so I thought this game would be worth checking out...
That was dirty Kong...
Also, I see in the comments you're keeping in mind the idea of expanding the game. This gave me an idea in a fairly different genre, but where the "spirit" of the game would stay, which is to mix the classic fantasy RPG setting with a "Harvest Moon" approach. In case you don't know, Harvest Moon is a series of game about settling in an abandoned farm, restoring it, developing it, and also getting to know the people from the nearby village.
I feel like a game like this where you replace the job of farmer with the job of adventurer could work really well. Do whatever you want with that idea :p
The problem with exploring as it is is that you need about 60 weeks of working, resting, gathering money, exploring before you can actually start getting things done. Be it jobs or dungeoneering, you can't do anything without exploring first, and exploring is so random it takes forever to get any results, even after having trained the exploration skill.
the thing about the boss and the missions... it's an idea, I'll give you that, it sorta justifies the missions and trying to complete everything but... it kinda ruins it for the people who are trying to beat it as fast as possible through skill alone, instead of relying on upgrades.
The final boss is just ridiculously strong... he gains power as he loses life, fair enough, but when he's almost dead, he can pretty much kill anyone in one shot. Sure, skill can save your life, but not that of your allies. And without your allies, it's just not possible to handle both the boss and his reinforcements.
This game could have been fun, but you just ruined the whole progression with those dentists... there's no way past them unless you got nearly full upgrades. So you grind time attack mode until you're all maxed out, and then you go play the story mode, and it's boring...
Well... after that trend of sarcastic, passive-agressive, generally unfriendly AIs that started with GladOS, the extremely-friendly AI is a new take on the genre, and I gotta say it hurts a bit more...
some way to protect my grinns against one specific alteration would be VERY useful. When facing 4 fire ennemies with 100% chance to scald and who attack nearly simultaneously, there's absolutely no way to make my tank survive, and once the tank is down, the others quickly follow...
loved the game but... a volcano whose chimney is blocked by a rock... that's bad news man... the pressure will still build, but instead of calmy flowing out, the volcano as a whole will explode... much more dangerous... That moai pretty much doomed the village...
why does the game forbid perfect horizontal folds? I try to fold the paper in half, top to bottom, I spend some time carefully adjusting the fold pixel by pixel to make the edges overlap perfectly, and when I get the perfect spot, the paper unfolds as if I never touched it.
Only happens on top-bottom folds, not on left-right.
Glad you liked it. Thank you for letting me know and for playing it!