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Game comments and reviews
Aug. 18, 2017
The words on the side are white text on a white background. Yeah no, not gonna play if I can't read half of this.
Nov. 24, 2015
Your wording needs to be changed for the item drops. Either 10 of one type of item gives +1% (Which it hasn't) Or 10 of all items gives 1% which seems really low.
Aug. 30, 2015
Can we have a flat reset button? Because I played the game so long ago everything now shows "Undefined" and all characters are あ no matter what I go on.
Developer Reply
Aw, that looks like some sort of awkward data corruption :( You can search for a file called kanaW.sol in your computer and delete it. Make sure to do this when the game is not open.
Jul. 04, 2015
There should be an option for traps that once you get builders they can keep X amount of traps up at any one time. if you stacked the building orders it should reduce the lag a bit instead of having 500 building orders with a value each. down to one value of 500.
May. 23, 2015
6. give people X points per game to reroll dice, so with 5 points for a whole game I can reroll a specific dice instead of all of them, call it like a 'last stand' if you are on lower HP than your opponent below 50% 7. if you allowed people to choose a preference to dice, like choosing more healing dice or fire type meaning people can build different setups There are just a bunch of suggestions, take it or leave it. I'll probably get bored of this game but your idle slime games are still fun so you may see me around.
Cool concept, has been done before. But good concept. I love your 'Slime' theme throughout your games :3 they are so cute... 1. Add leaderboards? 2. Add skill unlocking and levelling up or ways to get new skills 3. make different zones with different level enemies to practise 4. add a tutorial (its hard to understand the first number is damage and the second is resource) 5. I'd love to actually see some random dice animation even if it doesn't actually show the working only the result
Mar. 05, 2015
The background is slightly cute but if you plan on taking this game anywhere I think you may want to at least make a background that doesn't take about 2 minutes in paint. Not taking a shot at your artistic skills as I don't have many myself. I'm just suggesting that you could at least change the background to either be less pixelated or to try and refine it altogether. If you thin about this game that each click tames cats, you may be able to fit in an energy regen system, this in addition to different level cats and you will have a slope of progression. I may come back to this sometime but if you want me to explain anything I said or give a few extra ideas ect then feel free to drop me a message.
thanks for feedback, i am making a new game at the moment, and i think it will be much better.
Hello. I am Arkarian. I am a person who plays idle games every day. I know the difference between a good and bad game. (at least in idle) Your game has potential but I would recommend cleaning up the cat sprite in the center so it doesnt have jagged edges. Also if the cat sound is annoying people think about adding in changing pitch or tone to allow for some difference. Its very hard to remember to click on the icons and I find myself annoyed that it isn't mapped to the whole button. If you don't think you want to map the whole button try removing the button and leaving the interactable icon instead, this will make it seem neater and will remove the confusion, you could also put each icon in a box without the text included for people to understand to click just the icon.
Feb. 20, 2015
The game is cool and it's helping me relearn each character, only problem is that my computer lags and it never registers my first keypress on each character. Any way to make the terrain and the background fixed and animations off so I can at least have a chance at getting the perfects when I know the exact characters?
You can disable background and reduce graphic quality in the top right corner. Thanks!
Feb. 06, 2015
WAY too much lag, takes 5 seconds to click anything. May be my computer or your game so I'll leave the rating blank.
Jan. 31, 2015
What about being able to buy more reactors, I have a few trillion so why cant I buy another box when the first costed me nothing?
Jan. 10, 2015
Achievements would be nice, like saying how much overall money you made or how long it took you to get to 1 million you dont exactly need to add graphics to make this game good as the base of it needs some more fleshing out.
Side missions would be a plus and a way to make the game slower would be to add in "contracts" you need to reach within a time limit. Also giving the player a physical number for how much money they spend on the devices rather than starting on 0 and being able to make all of the items for free, if you add contracts then it will cause the player to not just build the best computer, it means the player will have to take it slower. Also contracts can either be singular or mass, this way the player can choose to build one big computer or tons of smaller and cheaper ones, also if you added a buzz rating based on how many contracts the player has finished to increase or decrease the amount of good contracts. You may also, instead of just a % if each component had a value depending on what tier it is, for example - Tier one needs 100 points but Tier 2 needs 250 and Tier 3 needs 750 and ongoing, this will make the game slower and still make it easy to code.
Game is too quick and with little progression, the visuals stay the same throughout which can lose audience (but isnt vital till you are done with the coding) and if the game doesn't scale and only gives up to 7 tier upgrades it should be harder to get them.
Dear Diary, Day 50, more than 200 times money than the US debt, still can't afford to build a house.
Dec. 13, 2014
It would be a great game if I could see it over the lag... (like one frame per 5 seconds)
Oct. 26, 2014
Also you really need to balance gold find... i have over 2k gold find and i barely get 10k gold for killing a large enemy at double my equipment and hero levels. equip level 77 and hero level 50 against level 125 large
In the mean time while you are fixing the bug why not just increase item drops? Last time i got an item was like 2 hours ago and im keeping rare and above.
Oct. 11, 2014
Beginner's tip: go cleric, set ability use to 60% or below, build hp regen, put stat points into hp regen, get items with hp regen,use gems to add energy regen made me unkillable for over 24 hours XD
Mar. 31, 2014
forget that comment ur well ahead of me
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