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Dec. 21, 2013
you can force move your entire team by double clicking on the ground, its a good "bail out" tactic
Dec. 07, 2009
Sain1982: If you don't keep picking up boxes, you'll die. Power-ups are the only way for you to score higher. Remember that this is an endurance shooter, not a regular shooter.
@Denninja: Could be because I turned the hardware acceleration option when I compiled the swf. Let me try turning it off, see if that helps you.
Dec. 06, 2009
To dismiss the urban legend that devs dont play their own game: Beat my score :P
wammyflammy, the idea of the contest is endurance, so we do not bother with graceful increments of difficulty, the difficulty curve is VERY steep. This is a shooter on the same level of difficulty as ragdoll avalanche, do your best, score the highest, dont expect any mercy from the game. BTW. my top score is 100k ;)
wattro, a little spoiler, you CAN barrel roll :)
Dec. 05, 2009
wattro, the ranks goes from 3 ensign, 2 ensign, 1 ensign and then changed to 3 veteran, 2 veteran, 1 veteran, then goes to 3, 2, and 1 ace as the highest.
Guys, please judge us fairly in the constraint of the contest guidelines. Please do not compare us with the rest of the games in Kong.
Sorry, I love my keyboard too much that I refuse to make a button masher game XD
Dec. 03, 2009
I'm not updating this code anymore, its way too complicated to add new features in without breaking something else. I am planning on doing a complete rewrite, but I'm swamped with projects right now, and ScribIdle needs to be pushed down the priority list for now.
Aug. 27, 2009
Nice art, dude :) Wicked lookin robot parts, I especially like the cardboard box ;)
Aug. 22, 2009
You have to win one that is saved in Kong, not the one that ships with the game. Click on "Player Level >" then click on "Kong Levels", browse for one you liked, and play it.
Aug. 16, 2009
@Nukey123: You can use the level sharing page to post your level instead of posting the level code here ;). Nice level by the way :)
@pokemon332: Can you post a bug report with maybe a screenshot and your level code attached? That would be very useful for us to debug the problem. Thank you for playing our game! :)
@randomboy839: there are more than 1 Greg in this universe ;)
Aug. 14, 2009
The new thing added into Pyro II are the level editor (which was the main thing people asked when we released Pyro), and the circular blocks. And no, fireballs are not supposed to go where you point it to due to gravity. It will always curve toward the bottom of the screen, just like when you're playing pinball.
Jul. 07, 2009
ROGUE STYLE! YEAH BABY! One question, will there be an end level like nethack or will it go on forever?
Jun. 05, 2009
Yes sir, though its a bit low on my list right now. I'm a bit swamped with work :(
May. 09, 2009
NaN? what do you mean NaN? :( Can you send the .sol to me so i can take a look?
May. 05, 2009
Yeah, nothing I could do about that until Kong updated their API :(
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