Sain1982: If you don't keep picking up boxes, you'll die. Power-ups are the only way for you to score higher. Remember that this is an endurance shooter, not a regular shooter.
wammyflammy, the idea of the contest is endurance, so we do not bother with graceful increments of difficulty, the difficulty curve is VERY steep. This is a shooter on the same level of difficulty as ragdoll avalanche, do your best, score the highest, dont expect any mercy from the game.
BTW. my top score is 100k ;)
wattro, the ranks goes from 3 ensign, 2 ensign, 1 ensign and then changed to 3 veteran, 2 veteran, 1 veteran, then goes to 3, 2, and 1 ace as the highest.
I'm not updating this code anymore, its way too complicated to add new features in without breaking something else. I am planning on doing a complete rewrite, but I'm swamped with projects right now, and ScribIdle needs to be pushed down the priority list for now.
You have to win one that is saved in Kong, not the one that ships with the game. Click on "Player Level >" then click on "Kong Levels", browse for one you liked, and play it.
@pokemon332: Can you post a bug report with maybe a screenshot and your level code attached? That would be very useful for us to debug the problem. Thank you for playing our game! :)
The new thing added into Pyro II are the level editor (which was the main thing people asked when we released Pyro), and the circular blocks.
And no, fireballs are not supposed to go where you point it to due to gravity. It will always curve toward the bottom of the screen, just like when you're playing pinball.