And it's working again. Damage is back to normal. Seems to have changed back after some time in the middle of a fight. Haven't changed any equipment (don't have much though) or commands (basic ones anyway). Forget it for now. If it happens again, I'll provide more details.
Addition: It seems only to be the first 3 floors. After reaching floor 4, the enemies return to normal. Okay, at that point halt of my team is already dead, but I really think it's a small issue in the coding.
Since the last update yesterday the enemies seem to have 10x the damage they had before. I just recently started the game and I'm still on the first dungeon which I was almost through. Now I can't make it past the first 10 enemies, because an enemy who has in fact 6 ATT does 85 damage per hit. No modifiers applied. So the very starting enemies are annihalating my team in seconds, leaving no chance to level them up any more. Game over. o_O My team is level 18/19 and is killed by the first few lv. 1 enemies. Did I activate a hidden hardcore mode by accident?
Bring flowers to the crying girl... or beat up the bad guys who made her cry. Awesome! I'd like to see more games like this! Please keep it up and focus a bit on the story, you've got a great start! :-)
You should give the chance to put at least one character / defender on the field before the first wave of enemies hits the Chocobos. Now you'll always loose the first wave and can do absolutely nothing about it because the cooldown times of your caracters are just not ready to do anything at all.
Who decided to take the "medium" achivement as BOTD? This one takes hours to get and with this shitty game, no Sir. Rating: 1/5 (3rd time this week already such bad games), bye bye Shiny Compagnion.
This is a beautiful game! Thank you so much! I'm eager for the second part. :-) As a suggestion, please enlarge the "hitbox" of the objects. Sometimes it's quite difficult to hit what feels like a single pixel. Otherwise great game!
Is any kind of farmer / autoation for *lettuce* coming later in the game? Or is this a manual harvest, only? As long as I can't automate it the pixies won't add these to their calculation, too (as this is GPS based). So when going idle I have to stick with tomatoes or is this a bug?
The idea of this game is great but it needs a tad more refinement before it'll get fluent and easy to understand. For example machines won't let coins pass. Fair enough, might make sense. Having that in mind from the start would have changed my whole build up. (But you can fix that easilly, so no sweat). What's more of a problem is that you can easilly misplace a room just a bit and you're screwed up, as coins won't travel trough a "gap" between rooms, even with doors. Maybe some kind of "connector" would fix that problem. Or only allow rooms to be placed adjectant to other rooms. Just some ideas. But I really like the concept of your game. Don't give up yet to improve your game! You did a good job so far! :)
I like the fact that you can't max all skills. This way you have to make decisions and not just endless grinding. On the first run you try out all skills and on the second playthrough you come up with a decent tactic. I like that.
Thank you very much XD I have a plenty of ideas, and I'll add them in the completed version!