Arokh82's Comments

Game comments and reviews

And it's working again. Damage is back to normal. Seems to have changed back after some time in the middle of a fight. Haven't changed any equipment (don't have much though) or commands (basic ones anyway). Forget it for now. If it happens again, I'll provide more details.

Addition: It seems only to be the first 3 floors. After reaching floor 4, the enemies return to normal. Okay, at that point halt of my team is already dead, but I really think it's a small issue in the coding.

Since the last update yesterday the enemies seem to have 10x the damage they had before. I just recently started the game and I'm still on the first dungeon which I was almost through. Now I can't make it past the first 10 enemies, because an enemy who has in fact 6 ATT does 85 damage per hit. No modifiers applied. So the very starting enemies are annihalating my team in seconds, leaving no chance to level them up any more. Game over. o_O My team is level 18/19 and is killed by the first few lv. 1 enemies. Did I activate a hidden hardcore mode by accident?

Card Hunter

Feb. 05, 2020

10

Server permanently down....

Your Chronicle

Jan. 21, 2020

4

Bring flowers to the crying girl... or beat up the bad guys who made her cry. Awesome! I'd like to see more games like this! Please keep it up and focus a bit on the story, you've got a great start! :-)

Developer Reply

Thank you very much XD I have a plenty of ideas, and I'll add them in the completed version!

Arcandies

Dec. 30, 2019

0

I really enjoyed this game. Great work! Thank you! :-)

Developer Reply

Glad it was positive, thanks for playing, I will strive to bring even better games! :}

Mana Defense

Sep. 03, 2019

1

You should give the chance to put at least one character / defender on the field before the first wave of enemies hits the Chocobos. Now you'll always loose the first wave and can do absolutely nothing about it because the cooldown times of your caracters are just not ready to do anything at all.

Let's Fish

Jul. 16, 2019

2

1/5

Shop Heroes

Jun. 25, 2019

9

Just celebrated my 1000th reload of this game. Yay! Can this seriously be on purpose?

SCGMD4

Jun. 16, 2019

17

Who decided to take the "medium" achivement as BOTD? This one takes hours to get and with this shitty game, no Sir. Rating: 1/5 (3rd time this week already such bad games), bye bye Shiny Compagnion.

ANOVA

Jun. 05, 2019

6

This is a beautiful game! Thank you so much! I'm eager for the second part. :-) As a suggestion, please enlarge the "hitbox" of the objects. Sometimes it's quite difficult to hit what feels like a single pixel. Otherwise great game!

Developer Reply

Thanks for the feedback! We're working hard to bring you more!

If game is too short, try endless mode with one special princess you can't get in the normal game. Awesome work! :-)

Idle Harvest

Mar. 14, 2019

4

Is any kind of farmer / autoation for *lettuce* coming later in the game? Or is this a manual harvest, only? As long as I can't automate it the pixies won't add these to their calculation, too (as this is GPS based). So when going idle I have to stick with tomatoes or is this a bug?

Developer Reply

Hi Arohk - it was always our intention to add 1 character per crop... so I'm sure one day, lettuce will have his own adventurer.

Excit

Feb. 21, 2019

32

Badges are still broken... Feb 21

Me And The Key 2

Jan. 18, 2019

10

Skip this bagdge, consider it a victory and go on with your life.

me and the key

Jan. 14, 2019

9

Nothing about thinking, but only about reaction speed. Not funny.

Gimme Potato

Dec. 08, 2018

0

Refreshing to see a new concept on Kong! I really love it! Well done, thank you! 5/5

Developer Reply

Thank you. I really appreciate it! :)

Zombie Last Night 2

Dec. 08, 2018

3

This game seriously needs BADGES!

Engineer Millionaire

Nov. 28, 2018

2

The idea of this game is great but it needs a tad more refinement before it'll get fluent and easy to understand. For example machines won't let coins pass. Fair enough, might make sense. Having that in mind from the start would have changed my whole build up. (But you can fix that easilly, so no sweat). What's more of a problem is that you can easilly misplace a room just a bit and you're screwed up, as coins won't travel trough a "gap" between rooms, even with doors. Maybe some kind of "connector" would fix that problem. Or only allow rooms to be placed adjectant to other rooms. Just some ideas. But I really like the concept of your game. Don't give up yet to improve your game! You did a good job so far! :)

Developer Reply

Thank you so much! Indeed, I keep working to improve the "pins" system an the overall usability

Wizard Launcher

Aug. 29, 2018

-1

I like the fact that you can't max all skills. This way you have to make decisions and not just endless grinding. On the first run you try out all skills and on the second playthrough you come up with a decent tactic. I like that.