I love the game, I love its mechanic, and its playability. But why did you have to chose fish of all things? I couldn't help thinking that with fishing, you make it look that the words sustainability and depletion of marine stock do not exist, and that notion stuck at the back of my mind while I was playing…
Why not make us collect nuggets or tumbleweed instead or, I don't know, surfer draculas and three-eyed carrot cakes?
I chose fishing because when I think fishing games I think collections. And I think fishing games tend to not take advantage of this fact and end up making the collections very boring, unlike what RPGs do. So I'm taking RPG principles and applying them to what I think is missing in fishing games. The game will very much move into biomes like volcanos where you're tackling fantasy monsters. When it comes to themes I really like playing with unusual concepts. I've probably made half a dozen dating sims by now, among other subjects.
I appreciate you bringing that up though, it's a comment I hadn't heard yet and I like hearing any kind of angle. Even in these trying times I still buy 100% recycled toilet paper, I'm pretty conscientious :)
HELP! FIVE TIMES have I pressed the button that restarts from scratch. I was still frantically pressing the arrows for the game from excitement, but was in fact already navigating the options of the menu, and confirming them. Now is the fifth, and I'm just fed up with having to redo all the levels again. Could you do something to prevent this for people as stupid as me? Please?
Great concept, thank you! But too often, I found that you don’t actually have to deduce anything, but rather to simply identify the only combination available. So that takes away much of the challenge, couldn't you go more on the side of the “logical“ game?
Hey there! A cool nice game, but just a question: can’t seem to find the last ending (ha ha). Found two endings with the car, now it has disappeared, is it normal, or does it mean there would be a bug here? Merci en tout cas, bravo pour le jeu!
Merci aussi oui il y a deux fin avec la voiture, une fin a gauche, deux fins tout a droite et une sur place :)... bon faut pas que j'en dise plus hein... que ça reste des indices ;)
—Uh, Anabel? I can’t seem to find a “weapon”, althought I’ve searched every bit of this damn cave like four times. So… seeing as you seem to be unhurt and mostly moaning, I’m just gonna head to the elevator and I’ll be waiting for you up there, right?
— Anabel? Silly really, the “weapon” was only meters/yards/inches away. Sorry ’bout that… But, uuuuh, I can’t seem to beat this animal, you sure you need my help at all?
A DVD by the name of “Wholphin” ? And I thought _Zombeavers_ was already top of the list…
Whaaat? There’s a toilet seat and you can’t even look what’s inside it (and find a nut)?
Ok, I scanned the couch. And the bathroom tiles. Don’t judge me.
Most of the real looking barcodes actually read 06991982 (naaah, don’t ask how I did that)
(possible spoiler:) I’m sorry but using the knife on the… Animal and the pills on the… plastic shape made much MUCH more sense.
As with the other people who commented: what a nice nice story!
Two bits of advice if I may: I suggest you inform more clearly that pressing the space key will present the whole dialogue/story right away, so the impatients don’t turn away out of boredom. Also, there is an “a” missing in “daughter” at the very end of the text.
We are rather used — encouraged, even — to letting the oven burn without anything in it (with the possible exception of fish, preferably rotten), BUT SINCE WHEN does one have to click, HOLD AND SLIDE in a Rusty lake game ;-D ?? Fab game, as usual…
Press + if you either:
- pressed ctrl+w to shut down an image file, shutting the whole browser instead;
- tried to cd to the /mu/local-etc directory;
- wget'ed an (empty) rpconf.man.tar file;
- tried to use evince to read the .pdf files;
- removed the hash keys in the permissions file and messed around with the exec{command}!
I chose fishing because when I think fishing games I think collections. And I think fishing games tend to not take advantage of this fact and end up making the collections very boring, unlike what RPGs do. So I'm taking RPG principles and applying them to what I think is missing in fishing games. The game will very much move into biomes like volcanos where you're tackling fantasy monsters. When it comes to themes I really like playing with unusual concepts. I've probably made half a dozen dating sims by now, among other subjects. I appreciate you bringing that up though, it's a comment I hadn't heard yet and I like hearing any kind of angle. Even in these trying times I still buy 100% recycled toilet paper, I'm pretty conscientious :)